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    Hi All,

    Here are few shots of a space that is getting designed and rendered. I am looking for some advice on how to get my images more photo real and high end.

    I am using a vray sunlight through the windows and ies lights for the space.

    Any thoughts would be appreciated.


    Thanks
    Attached Files
    Cheers

    Alex

  • #2
    Here are my render settings for the scene.

    Click image for larger version

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    Cheers

    Alex

    Comment


    • #3
      I don't think it's a rendering thing, it might be more of a composition thing. Maybe, lower your camera. Also, some contrast in post might go a long way. Are you using real world settings for lights and camera? I find when I use real world settings my image look more real.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        Thanks Bobby. I one reason I had the camera shots a little higher is because its such a small space so I was trying to get in as much as possible. But I can certainly try that. Def adding some contrast would help.

        Thanks allot

        AM
        Cheers

        Alex

        Comment


        • #5
          For small spaces they recommend shooting into a corner.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #6
            Showing too much ceiling make you feel claustrophobic. Also, a little depth of field might help.

            Comment


            • #7
              Maybe some more accessories, Coffee maker, glasses, newspaper, food...
              Cheers,
              -dave
              â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

              Comment


              • #8
                I notice it's missing the ambient occlusion (AO) personally i don't use the AO included in the Vray global illumination panel (expert) because u cannot control it

                i rather render with one or two extra layer (render element)
                in vray render element select - Vray extratex and apply in the "TEXTURE" a vray dirt map
                (the next step would be to instance the vray dirt map in ur material editor and twick the size of the dirt to create one for detail object (smaller range) and one for ambient (larger range) and then blend them in photoshop)

                this will create an extra layer of Ambien occlusion that u can save by itself and apply in photoshop and mask the area where u don't like the ambient occlusion to show

                Ambient occlusion give an extra 3 dimensional feeling to your image
                it work more or less like the suggestion of the "extra contrast" the other guy gave you but in a more architectural correct way


                Click image for larger version

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ID:	856103

                first is the layer of AO
                second is the image without AO
                third is the image with AO merged in photoshop
                This is the biggest suggestion with the major impact i can give you on your renders
                Last edited by Pekish; 20-05-2015, 02:17 PM.

                Comment


                • #9
                  same comment from your other post.
                  show me the money!!

                  Comment


                  • #10
                    I am against ao, ao is not correct in interiors especially.

                    In any case, to me it seems that your textures are too dark and contrasted, you are lacking reflections which is a key component in making things photoreal. For example the floor looks like mostly diffuse and zero reflection. Are you working in linear? you should consider that.

                    And also more detail, more of what others suggested already.
                    Dmitry Vinnik
                    Silhouette Images Inc.
                    ShowReel:
                    https://www.youtube.com/watch?v=qxSJlvSwAhA
                    https://www.linkedin.com/in/dmitry-v...-identity-name

                    Comment


                    • #11
                      that's why u have to use a different layer for the AO and then use a mask to remove it where u feel is wrong and lower the transparency to 50% or less depending on ur taste but saying AO is wrong in interior is not correct
                      Click image for larger version

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Name:	corner-ceiling.jpg
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                      take the picture of any corner in ur home and u will understand what AO is it's a natural effect of the light it cant be "wrong"

                      but i agree it is wrong as it is rendered in Vray just clicking the option in the global illumination panel and expecting a realistic result but from there to go to the extend to say AO is wrong there are medium grounds

                      everybody that play video games know that graphic look much better with AO "on" more realistic and more 3d
                      Last edited by Pekish; 20-05-2015, 08:22 PM.

                      Comment


                      • #12
                        Thanks Jeff
                        Cheers

                        Alex

                        Comment


                        • #13
                          Originally posted by Pekish View Post
                          I notice it's missing the ambient occlusion (AO) personally i don't use the AO included in the Vray global illumination panel (expert) because u cannot control it

                          i rather render with one or two extra layer (render element)
                          in vray render element select - Vray extratex and apply in the "TEXTURE" a vray dirt map
                          (the next step would be to instance the vray dirt map in ur material editor and twick the size of the dirt to create one for detail object (smaller range) and one for ambient (larger range) and then blend them in photoshop)

                          this will create an extra layer of Ambien occlusion that u can save by itself and apply in photoshop and mask the area where u don't like the ambient occlusion to show

                          Ambient occlusion give an extra 3 dimensional feeling to your image
                          it work more or less like the suggestion of the "extra contrast" the other guy gave you but in a more architectural correct way


                          [ATTACH=CONFIG]24326[/ATTACH]

                          first is the layer of AO
                          second is the image without AO
                          third is the image with AO merged in photoshop
                          This is the biggest suggestion with the major impact i can give you on your renders
                          I found when I use the AO render element it darkens the space to much, perhaps my AO settings are in correct.
                          Cheers

                          Alex

                          Comment


                          • #14
                            Originally posted by Morbid Angel View Post
                            I am against ao, ao is not correct in interiors especially.

                            In any case, to me it seems that your textures are too dark and contrasted, you are lacking reflections which is a key component in making things photoreal. For example the floor looks like mostly diffuse and zero reflection. Are you working in linear? you should consider that.

                            And also more detail, more of what others suggested already.
                            Thanks Dmitry. I will look at the textures and bump up the reflections. I am working in Reinhard not Linear. What is the difference?
                            Cheers

                            Alex

                            Comment


                            • #15
                              Reinhard is between linear and exponential, I think. Exponential will brighten the interior, but might blow out things. Reinhard dulls the hotspots, but does make for a flat image, which can be corrected in PS with a curve.
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090 X2
                              • ​Windows 11 Pro

                              Comment

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