Announcement

Collapse
No announcement yet.

Light Fixture Rendering

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    hahheheheheh

    ok you got me there......


    thought the 2nd was a close up of your 3d piece...hehehe


    paul.

    Comment


    • #17
      2 J_Bug: Can you tell us more detailed how did you build the metal leaves. I mean which modeling technique you uset to do it? If you want to share your technique sure? And can you show the wireframe.
      I ask you becasue i tryed to do something like your metal leaves, but it comes abit weighty and horroble. (high polygon count).

      And.... Great model. Nice work. I'm flowing...

      Thank you. And sorry for not very good english.

      Comment


      • #18
        wow very good job on the modeling

        Comment


        • #19
          Thanks for all the great words I think I'm happy with this first one but I'm still working on the evening shot. Let me know if there is anything that looks bad.





          Below is a quick description of the techniques used:




          Here is the light setup for the day scene. I tried to base it off of the reflections in the reference photo. A few things I should mention are that the warm VRay light is excluded from the glass objects. The light coming from the window is just an orange colored material with Generate GI set at 2. I didn't want to use glossy reflections on the wall to gather that extra specular lighting so I've applied a perp/parll falloff to the diffuse with a little blue in the side and a little beige in the front.



          All of the amber colored meshes were created by spline modeling and then meshsmooth. Everything else is lathe, extrude, bevel and loft.

          Hope that answers all the questions

          Tony: Thanks

          chris-x//: I saw what you were saying I took care of them. Can you see the little highlights now

          Leo: Working on the lit version. What do you think so far

          s0real: There is no comparison with the detail in that photo huh. This guys page is really great for reference though http://www.fontplay.com/freephotos

          Marco: Thanks man. Long time no talk I'll write you soon as you can maybe see I've been creating as much work as possible to fill my spare time.

          Paul: Thanks, everything was pretty strait forward with the reflections except for the two things (fake wall glossy and glass exclusion) I mention above

          Eric: You think your a funny guy don't you

          Elf: Thanks for the save I wish I could have proven you wrong and shown a wire for that photo :P

          Matt: Thanks. No displacement though. The bumps are so clear because I've used a gradient for diffuse environment and the fact that there are the two walls and a ground plain around it. This variation helps along with the fact that I'm using VRay lights to simulate the other environments peaking around corners

          intero_ua: What a great compliment. Your chairs are amazing. From previous posts I guess this is similar to the design style you work with. Hope I answered all of your questions. What's happened to your website?

          zuliban: Thanks much

          To be continued
          --Jon

          Comment


          • #20
            Hey Jon,

            I like it.. looks very nice..

            Take a look at the below image.. (instead of the soft light bulb) can you use some transparent bulb???

            Leo

            [img]http://rds.yahoo.com/S=96062883/K=bulb+/v=2/TID=DFIM_1/l=IVI/*-http://su2.info/gallery/photos/stills/bulb.jpg[/img]
            www.rnrassociates.com

            Comment


            • #21
              Hehe, Actually I wasn't trying to be funny After a few of us at the office critiqued the "now known to be photo" render I wrote the first part of my post, and scanned over the previous posts, realized it was your photo, red faced I hit edit and added the last part.

              Your renders aren't to shabby either, excellent modeling. I really like the aspect ratio of the photo though, in your renders there is too much wall, IMHO.

              Just a side note in regard to the wave of "watermarking",it really ruins the images for me, personaly I will risk having my renders stolen.
              Eric Boer
              Dev

              Comment


              • #22
                I agree - beautiful modeling! I'd love to see the rest of the street! (lamp in context).

                Comment

                Working...
                X