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  • Modern Private Kitchen

    Hello all,

    Here's a private house project I'm working on at the moment.

    What do you think to it? Can you offer any advice on how I can make this look 'better'?

    Really trying to learn and push the quality of my images up with this one, as it's rare I see any development time these days. So any hints and tips would be greatly appreciated.

    Click image for larger version

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    Last edited by PGD; 15-07-2015, 09:24 AM.
    PGDesigns.co.uk

  • #2
    As you do have many openings I would stick to natural/exterior light.
    Best Regards

    Tomek

    Portfolio: http://dtown.pl/

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    • #3
      I'm not against that idea. Though I've tried to go for the photographic approach with this one and added a couple of softboxes to add the light.

      If I was to go oh-naturel with this, how would you light it? Vray planes over the openings set to 'Skylight portal' and then knock the camera exposure down?

      This is lit with a Vray Sun and Sky btw.
      PGDesigns.co.uk

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      • #4
        I re-lit the scene to make much more use of the natural light. I've still used artificial light in there, but the light levels are much lower. Do we think I need to switch all artifical light off?

        Also renderd a couple of other views too - C&C very welcome

        Click image for larger version

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        PGDesigns.co.uk

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        • #5
          I think you have some splotches on the ceiling and walls from the GI or this is just a texture?
          Tsvetan Geshev
          Technical Support Representative

          Chaos Group

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          • #6
            It looks really good. You might need to random the wood pattern on the cabinets. Also, some burnt out spots; have you tried tone mapping for that?
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
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            • #7
              Thanks for the replies folks

              The walls do have a texture on them, but it's far too pronounced isn't it. Especially for the modern feel were going for. I'll look to reduce the effect of that.

              Burnt out spots - did you mean the light on the walls? The table top is a little burnt too, and the roof light is very burnt out now I've dropped the camera exposure right down. I don't know how I'd go about tone mapping in a render tbh. With a photo I'd layer different exposures over each other, is that the process here?

              The random wood pattern on the cabinets is a good shout, but how would I go about this? This is a simply a texture applied at the moment..

              One further note, these images are all made up from One RGB image, with a few adjustments applied with Adobe Camera RAW, then a touch of Photoshop. No render passes or anything fancy - I dont know how
              PGDesigns.co.uk

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              • #8
                For the wood just randomise the UVP map translation for each face/cabinet. In other words use a separate UVWMap modifier on each one and shift it about a bit until it looks different.
                Alex York
                Founder of Atelier York - Bespoke Architectural Visualisation
                www.atelieryork.co.uk

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                • #9
                  Ah ok, I'll do that

                  Is it common practice to slightly nudge the corner points of the doors too, to suggest they don't fit absolutely perfectly?
                  PGDesigns.co.uk

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                  • #10
                    Originally posted by PGD View Post
                    Ah ok, I'll do that

                    Is it common practice to slightly nudge the corner points of the doors too, to suggest they don't fit absolutely perfectly?
                    I wouldn't go that far, personally. Well-fitted modern units should be more or less perfectly aligned. But could be worth trying I guess.
                    Alex York
                    Founder of Atelier York - Bespoke Architectural Visualisation
                    www.atelieryork.co.uk

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                    • #11
                      Fair enough. I was meaning tiny amounts, like a door closing 1-2mm off line with the next door. This probably wouldn't show up at all here, but on a view which picked up some reflection... But, as it'll not show up anyway I'll leave that one alone.
                      PGDesigns.co.uk

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