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  • Sugar Cube

    Hi there,

    this is a quick suger-cube shader test with VRayScatterVolume and displacement.

    Click image for larger version

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    would love to hear your c&c's about.

    best regards
    Jonas
    Jonas

    www.jonas-balzer.de
    www.shack.de

  • #2
    This looks quite good! What kind of displacement map did you use?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Looks like sugar cubes!
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

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      • #4
        SWEET!

        (someone had to say it.)

        Looks great.

        V Miller

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        • #5
          Great bokeh too

          I have no idea how you've done this, but it looks good.
          PGDesigns.co.uk

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          • #6
            Thanks @ Vlado, just a simple tweaked procedural cellular map.
            Jonas

            www.jonas-balzer.de
            www.shack.de

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            • #7
              I had to cheat a bit though. The floor has a white gi override mat, because i had Problems for not getting it too dark At The bottom of The Sugar Cube. Will take a Look At it next week if i could make it without cheat
              Jonas

              www.jonas-balzer.de
              www.shack.de

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