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  • #16
    Now it is very bright, but I can deal with it Thx! Forgot about this
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

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    • #17
      Not had time to try another test of the waveforce .. real work is getting in the way haha. Anyway do the nightly builds have the above fixes in now? Also What is the workflow when rendering in ocean mode as I imagine it will be a double displacement on the main fluid (simulation displacement and rendertime). Not tried it yet but thinking ahead
      Adam Trowers

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      • #18
        well, i was afraid that there will be double displacement and but for my surprise there is not. from the very beginning the displacement is made to work only at the ocean level, in order to prevent the flying/disturbed water from it, you understand it will be weird if the flying splash is moving up and down. actually this mechanism prevents the waves produced by the wave force to be displaced and therefore no double displacement appears. however, this means you have no fine details, but for now this is the situation, there is no time (the release is coming) to invent super duper sophisticated techniques for the fine part of the displacement, even if you have them, the simulated area is still distinguishable from the ocean.
        ______________________________________________
        VRScans developer

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        • #19
          Hi Ivaylo, did the issue of mesh generation below the 'beach' get implemented into the builds yet? I'm still getting the issue, or if I've done something wrong?

          https://www.dropbox.com/s/fb3jdz2790...issue.JPG?dl=0

          Thanks
          Adam Trowers

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          • #20
            yes, it's in the nightlies, but it's not just a mesher issue, apparently this is a kind of "cavitation" in the areas where the force pulls the water away from the bottom. the pressure processing is fighting against this, but it just can't completely remove the effect.
            so, the solution i used in my video is the wetmap. the wetmap has an option (still not present in the UI) to pull the liquid particles. this helps in two areas, first it removes the cavities, and second it prevents the waves from entering too far inside the beach, decreasing the need of long container.
            ______________________________________________
            VRScans developer

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            • #21
              Are any sample scenes available?

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              • #22
                not yet, but here is the scene.
                Attached Files
                ______________________________________________
                VRScans developer

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                • #23
                  Thank you, sir

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                  • #24
                    Is there a way to set the dynamic friction between 0 and 1? Is it a simple case of $.wetdyn=0.5 for example?
                    Adam Trowers

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                    • #25
                      yes, $.wetdyn=0.5 should work, but it's not tested precisely
                      ______________________________________________
                      VRScans developer

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                      • #26
                        Nice. Any plans for a maya equivalent in the nightlies?

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                        • #27
                          we are working on it
                          ______________________________________________
                          VRScans developer

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                          • #28
                            Hi guys, checking in to see if Maya ever got this? Using v2.25.01 Nightly (rev.160430674 from Apr 30 2016 and I can't find anything regarding it? PS, is there a maya demo scene for this too?

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                            • #29
                              Hey,

                              This is still not in Maya yet. Will be added for Phoenix 3.0 which should be not long from now.

                              Cheers!
                              Svetlin Nikolov, Ex Phoenix team lead

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                              • #30
                                Just out of curiosity is there a recent equivalent of the wave force demo for recent updates? I'm pitching on a load of shots with boats and storms again :/

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