Now it is very bright, but I can deal with it Thx! Forgot about this
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Not had time to try another test of the waveforce .. real work is getting in the way haha. Anyway do the nightly builds have the above fixes in now? Also What is the workflow when rendering in ocean mode as I imagine it will be a double displacement on the main fluid (simulation displacement and rendertime). Not tried it yet but thinking aheadAdam Trowers
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well, i was afraid that there will be double displacement and but for my surprise there is not. from the very beginning the displacement is made to work only at the ocean level, in order to prevent the flying/disturbed water from it, you understand it will be weird if the flying splash is moving up and down. actually this mechanism prevents the waves produced by the wave force to be displaced and therefore no double displacement appears. however, this means you have no fine details, but for now this is the situation, there is no time (the release is coming) to invent super duper sophisticated techniques for the fine part of the displacement, even if you have them, the simulated area is still distinguishable from the ocean.______________________________________________
VRScans developer
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Hi Ivaylo, did the issue of mesh generation below the 'beach' get implemented into the builds yet? I'm still getting the issue, or if I've done something wrong?
https://www.dropbox.com/s/fb3jdz2790...issue.JPG?dl=0
ThanksAdam Trowers
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yes, it's in the nightlies, but it's not just a mesher issue, apparently this is a kind of "cavitation" in the areas where the force pulls the water away from the bottom. the pressure processing is fighting against this, but it just can't completely remove the effect.
so, the solution i used in my video is the wetmap. the wetmap has an option (still not present in the UI) to pull the liquid particles. this helps in two areas, first it removes the cavities, and second it prevents the waves from entering too far inside the beach, decreasing the need of long container.______________________________________________
VRScans developer
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