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Detached Houses in Marseille

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  • Detached Houses in Marseille

    Hello everyone,

    Here is my last work: three detached houses in Marseille, not far from the sea.
    Software used: 3dsmax, VRay 3.2, AE, PS
    Hope you like it.
    C&c are welcome
    Click image for larger version

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    BOKEH Studio

  • #2
    Nice work. I like the wide angle. Maybe, a little too much AO, but that might just be your style.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #3
      I didn't add any AO but I turned on the Irr map Detail Enhancement. I also added a levels adjustment layer in post: maybe I pushed the dark point a bit too far, resulting in an over contrasted image for your taste. That's rather a subjective stage but ... I think it is also the interesting point when dealing with CG.
      Thank you for your feedback glorybound
      BOKEH Studio

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      • #4
        Just looked at them again, on my 4K and they are extremely well done.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #5
          Thank you !
          BOKEH Studio

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          • #6
            Lovely work - quite dreamy in places

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            • #7
              Thank you John !
              By the way, I have to thank you for your great video "Sampling for Arch Vis renders": it just changed the way I use VRay. Now I have smaller render times and no more AA problems
              BOKEH Studio

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              • #8
                Ah, great to hear Thomas. the ideas in that will always work for vray but Vlado and his team are trying to make things a lot more automatic so hopefully in future service packs no one will have to listen to another hour of my boring voice

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                • #9
                  Once you began to understand how VRay works, you can't go back and switch to a more automated way (imo). I hope VRay advanced settings will still remain accessible in the future.
                  BOKEH Studio

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                  • #10
                    Yep - the nice thing is there's kind of rules about what objects need aa and what objects need materials - that's what the guys are trying to automate.

                    Comment


                    • #11
                      It sounds good ! I can't stand testing it
                      BOKEH Studio

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                      • #12
                        I love the style and light balance between the sharp sun and interior light. If you could spare any tips on achieving that I'd like to hear them
                        PGDesigns.co.uk

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                        • #13
                          Thank you PGD,

                          I'm glad you like my style

                          Here are few words about my workflow:
                          _ the scene is lit by a VRaySun + VRaySky as environment map
                          _ VRayLights set to Portal (simple) on every windows
                          _ the background is a curved plane with a VRayLightMtl on it
                          _ VRayColormapping set to linear (gamma 2.2)
                          _ rendered frame is 32bits float .exr to keep the full range lighting informations
                          _ it doesn't matter if some areas in the render are blown out: I then use Fusion to tonemap the render and then I flatten it to 16bits. You can also tonemap your render with the built-in VRay Frame buffer tone mapping tool but I prefer doing it inside Fusion as it comes with more advanced settings
                          _ in Photoshop: I play a bit with level curves and color balance, on the whole image or on certain aeras/objects only, to achieve the desired look (VRayWirecolor pass and/or VRayObjectID passes are used here)
                          _ I can enhance reflections and specular levels if needed with the VRayReflection and VRaySpecular passes set to Screen mode
                          _ Also I like to play with flares (real world photos set to screen mode work fine most of the time)

                          That's pretty much it !
                          Hope it can be useful
                          BOKEH Studio

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                          • #14
                            Fantastic, thanks for that. I think the key there is the 32bit and Fusion, neither of which I've tried.

                            It would be nice if V-Ray could output as a DNG file which could then be edited with Adobe's Camera RAW editer (comes with PS) That's the way I edit my architectural photos so the workflow would be familier. Maybe one for the V-Ray suggestions box..
                            PGDesigns.co.uk

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                            • #15
                              Originally posted by PGD View Post
                              Fantastic, thanks for that. I think the key there is the 32bit and Fusion, neither of which I've tried.

                              It would be nice if V-Ray could output as a DNG file which could then be edited with Adobe's Camera RAW editer (comes with PS) That's the way I edit my architectural photos so the workflow would be familier. Maybe one for the V-Ray suggestions box..
                              Why don't you try 32bits TIFF output ? this way, you could enjoy PS Camera RAW, no ?
                              Nicolas Caplat
                              www.intangibles.fr

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