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test renders of random shaders

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  • test renders of random shaders

    So many great things about where Vray for Blender is currently! The most important for me is the automatic nodes conversion when I import models from Sketchup into Blender. Thank you Andrey for getting that working right! Some of the other big things: Vray 3 gives amazing improvements in render times, now Irrmap seems slow in comparison. I never imagined I'd be able to render animation with BF; The more I use nodes and get familiar, the more I am amazed at the flexibility it allows; Really awesome what can be done with random shader nodes. The more I work with Blender, the more fun I have!

    Andrey, one question - is there a way to further vary the RenderID seed?. I'm finding if I'm combining two shaders in one object that both use the same RenderID, I always get the same combination of colors. You can see in the example that blue shirts will always end up with the same color pants, etc. Is there some node to further scramble the way the ID is assigned when it's within one mesh? Would I need to break it into multiple meshes so that each part gets its own RenderID?

    -Andy
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