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Very nice image zuliban!
There are some artifacts below the handle that I'm sure you can fix. Also the white level seems to be clamped at around 210, giving the image a grey look. Did you use color mapping to keep the cupboard door and the wood wall from blowing out? The problem with that is that the highlights on the glass and metals are dulled. Maybe a better solution would be to adjust the lighting or materials some?
Here's a quick Levels and Gamma adustment in Photoshop. I know some areas blow out, but look at the difference on the glass and metal.
egz my monitor its too dark it from the age of 1998 LOL so i just open phptoshop add-50 in bright i really dont know how the other people is looking the image heres a wire and shader.
btw im using not direct 3d or open gl my iamge have too much polys that i cant hand them in those im using heidi
egz my monitor its too dark it from the age of 1998 LOL so i just open phptoshop add-50 in bright i really dont know how the other people is looking the image
natty- i dont use photoshop after the scene i only use it to bright or dark my scene compared to others monitors mine is too dark-
gadzooks- no its not an interior i didnt use photons i think settings dont work here its just the modeling and reflection here but here are the principal settings i used 90 and 0 for irradiance and exponential mapping
catmull antialiasing.
egz- lol ill buy a monitor in these week any recomendation btw i think your monitor is also a little dark im watchin my scene in my friends monitor and it looks ok .
dusan- what do you mean by rest of scene O.O?
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