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  • #16
    Originally posted by mienda View Post
    anyway, i forgot to tell you that i reset vray , reassign sun enviro and untick vraydirt into the mat ( it seems to have a big impact on render time, moreover with brute force i think vraydirt is really not necessary...) mienda
    makes sense that you don't need AO with BF.

    Bobby Parker www.bobby-parker.com
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #17
      I think that at these big screen's resolutions i would switch to irradiance if you want quick renders, BF is always too much time consuming, it is beautiful but not always adapted to our deadlines

      mienda

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      • #18
        I don't know, waiting for the IRR pre passes, and then the render, for me it is a close race.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #19
          I think that at these resolutions, you don't have to go very hight with your irradiance map ( low or med preset perhaps with a little detail enhancement(if you have too much splotches with fine details). With all the furnitures, textures and lights i'm sure that you render it Will render faster with irradiance than brute force with a good quality

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          • #20
            Another similar project I'm on IRR and BF have basically the same render times and BF has 0 fiddling time. It's is an exterior shot and IRR was using the low preset. Bobby Parker www.bobby-parker.com
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #21
              Ok but i think that exteriors are faster to render ( there are no big differences between irradiance and brute force, your scene is a good exemple with exteriors and interiors cams) but on interiors irradiance is much more faster than BF (from my experience).

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              • #22
                lets wait till you got materials and geometry inside, we can call a test on irmap vs bf. But it kinda goes back to that simple example I did in your other thread.
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

                Comment


                • #23
                  Originally posted by Morbid Angel View Post
                  lets wait till you got materials and geometry inside, we can call a test on irmap vs bf. But it kinda goes back to that simple example I did in your other thread.
                  my other scene is complete. I'll do some more testing

                  Bobby Parker www.bobby-parker.com
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

                  Comment


                  • #24
                    Try it with a very low or preset for irradiance, with materials, textures and lights, the "bad GI"(compared with BF) is less visible and much faster . the goal is to do a picture and most of the time i can't wait 9 or 12h for a "perfect one" ...we are not working with maxwell or corona (wich are greats but vray is much more modular and flexible and moreover photoshop is a great and fast friend ! )

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                    • #25
                      I do use low IRR preset, however, to get rid of splotches I have to set it to 100/50. I guess I can try detail enhancement, but in my experience, it adds a ton of render time.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #26
                        yeah 100/50 is correct. You can do 200/25, more brute sample less interpolate means more sharper image.
                        Dmitry Vinnik
                        Silhouette Images Inc.
                        ShowReel:
                        https://www.youtube.com/watch?v=qxSJlvSwAhA
                        https://www.linkedin.com/in/dmitry-v...-identity-name

                        Comment


                        • #27
                          I'll give ut a try. I have always assumed 100 was the highest it could go.
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090 X2
                          • ​Windows 11 Pro

                          Comment


                          • #28
                            These took about 30 seconds to render, after the pre-calc, using IRR + LC. The pre-calc took 3-4 minutes.

                            Click image for larger version

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                            Last edited by glorybound; 18-01-2016, 10:56 AM.
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090 X2
                            • ​Windows 11 Pro

                            Comment


                            • #29
                              These took a little longer using BF + LC; about 5 minutes per still.

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                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090 X2
                              • ​Windows 11 Pro

                              Comment


                              • #30
                                Originally posted by glorybound View Post
                                These took about 30 seconds to render, after the pre-calc, using IRR + LC. The pre-calc took 3-4 minutes.

                                [ATTACH=CONFIG]28122[/ATTACH] [ATTACH=CONFIG]28123[/ATTACH] [ATTACH=CONFIG]28124[/ATTACH] [ATTACH=CONFIG]28125[/ATTACH]
                                not bad but the lc feel too blurry for me
                                Dmitry Vinnik
                                Silhouette Images Inc.
                                ShowReel:
                                https://www.youtube.com/watch?v=qxSJlvSwAhA
                                https://www.linkedin.com/in/dmitry-v...-identity-name

                                Comment

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