I made this guy for the "machineflesh" challenge on the website CGTalk.
Makes pretty big use of the features of VRay. In the end I gave EVERY material (with the exception of a couple of tubes and wires) glossy reflections, Vray dispacement here and there, GI and area lights of course. Oh, and the distant background was a vray depth of field render.
You can see a bit more on the cgtalk thread:
http://www.cgtalk.com/showthread.php...6&page=6&pp=15
Makes pretty big use of the features of VRay. In the end I gave EVERY material (with the exception of a couple of tubes and wires) glossy reflections, Vray dispacement here and there, GI and area lights of course. Oh, and the distant background was a vray depth of field render.
You can see a bit more on the cgtalk thread:
http://www.cgtalk.com/showthread.php...6&page=6&pp=15
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