So how would you go about lighting a space like this?
I'd really like to step up the quality of my work, but it's not easy is it So I'm experimenting with different lighting setups. These images all have Omni lights placed under the artificial strip lights too, all set pretty low (1.0) but maybe these need replacing with something else?
Lighting tests below. The V-Ray Sun is nice, especially the sharp shadows on the ground floor image, but the burnt out high light/sky isn't.
Light-tests by Phil Grayston, on Flickr
Light-tests-ground-level by Phil Grayston, on Flickr
In photography I'd probably need to blend different camera exposures to recover the burnt out highlights and sky. That and use a Grad ND filter over the lens while taking the shot. The RAW camera file captures a lot of data too, so a lot can be recovered that way..
Now after all that, I've just heard the roof is to be made of poly carbonate and not glass. So the sunlight won't pass through the surface the same anyway: Doh!
I'd really like to step up the quality of my work, but it's not easy is it So I'm experimenting with different lighting setups. These images all have Omni lights placed under the artificial strip lights too, all set pretty low (1.0) but maybe these need replacing with something else?
Lighting tests below. The V-Ray Sun is nice, especially the sharp shadows on the ground floor image, but the burnt out high light/sky isn't.
Light-tests by Phil Grayston, on Flickr
Light-tests-ground-level by Phil Grayston, on Flickr
In photography I'd probably need to blend different camera exposures to recover the burnt out highlights and sky. That and use a Grad ND filter over the lens while taking the shot. The RAW camera file captures a lot of data too, so a lot can be recovered that way..
Now after all that, I've just heard the roof is to be made of poly carbonate and not glass. So the sunlight won't pass through the surface the same anyway: Doh!
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