Hi folks....first time to really use VRay and I used it for the CGNetworks' Machineflesh Challenge.....used glossy reflections/refractions, an area light, GI, VRay displacement on the crater......sky and people were PS'd in.....hope you likes......
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Wail - Machineflesh
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Wail - Machineflesh
Hi folks....first time to really use VRay and I used it for the CGNetworks' Machineflesh Challenge.....used glossy reflections/refractions, an area light, GI, VRay displacement on the crater......sky and people were PS'd in.....hope you likes......Tags: None
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Nice Overall work
You skin is really nice, but the skin around the mouth is like amazing...
Your shoulder metal looks plastic
Nice light setup as wallAlain Blanchette
www.pixistudio.com
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thanks thablanch.
The shoulder was meant to look like painted metal with a little bit of texture....there's a subtle difference between plastic and glossy painted metal eh? I'll keep working on that shader till everyone is convinced of what it was supposed to look like.
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Glad you likes.....and ROAR is right.
Public voting doesn't commence until next week sometime I think. They haven't really announced anything as far as I know. Voting takes forever though.....public (CGtalk members) vote will be first and the top 50% of that will go onto be judged by a panel of CG smarties. So it could be like August or later......
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Ohhh let me know when the voting starts i will vote for you, there is another one on this site that is way cool too, i am sure you have seen it.
http://www.chaoticdimension.com/foru...pic.php?t=7019
Hey how did you do your enviroment? How much is modeled and how much is great photshop work?
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Trust me, I know all too well about greg petch. Great competitor and artist. His entry is definitely very cool and something to reckon with.
As for my image, the environment (crater and rocks) are modeled up and the crater has the super duper VRay displacement mod on it. The volume light was max too. The sky, I took three different skies and layered them and did some various dodging and burning on it (through layer types mostly) to give it a smoky, dirty, fiery look to it. I wanted to put more stuff in the horizon, but the environment isn't being considered in judging.
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great character! would love to see him animated throwing the people around!
Chris Jackson
cj@arcad.co.nz
www.arcad.co.nz
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Here's the link to my cgtalk thread where you can see in progress stuff:
http://www.cgtalk.com/showthread.php?threadid=133075
I think I'll still post a wireframe though.....been meaning to do that anyway....
As for the "rubber" skin thing, I guess I didn't achieve that level of reality on the shader side of things, but it's hard to get a rough, dry, brownish skin to come across as "skin" without using wetness as a crutch....most skin I see that looks real is either very human like and has SSS and some sort of wetness to convince the eye that it is skin or is peachy/tan in nature so people are used to seeing that as "skin"......oh well....everyone interprets stuff differently I guess.....thanks for your comments!
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