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  • Loft

    Lofts have become sort of a craze in my town right now, so I decided to create one off of a few I'd seen.

    Comments and crits welcome. The scene is illuminated by the sun and Vray light (Can't see it really) with 70 subdivisions (That's the only amount I could get to render without fuzz, and it still has some) with irradiance map unticked because I didn't want things floating. As of right now things too way too long to render in a combination of ten total hours.

    Here are my settings if anyone would like to tweak them





  • #2
    Very nice.
    My crits would be: Fix or change your parquet map, as it doesn't tile very well, your ventilation pipes need some kind of bump and maybe a subtle map of galvanised metal (they tend to be galvanised up here in scandinavia at least), and fix your outdoor environment image, as it's perspective is wrong.
    Other than that I think your lighting is nice and clean. There might be some light-leaks on the upper part of the the door to the left on the first image though.....not sure.
    Signing out,
    Christian

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    • #3
      looks very nice to me

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      • #4
        I just need to get the damn render time down, that's my main problem. It's not the irradiance map that's taking it so long, I've got that presaved.

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        • #5
          Must be the glossies then, make sure that you reduce all glossy subdivisions from their default value of 50 to something around 8-10

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          • #6
            They're all at five, that was actually the first thing I checked. One of the major problems is the railing for some reason. At 320x280, with everything hidden to the camera except the railing, the railing took 10 minutes to render, the rest of it, minus the railings only took twenty. I really don't understand, it almost seems like an AA issue.

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            • #7
              nice work.

              not sure about that red kitchen though

              some kind of negative skirting detail would probably look good too.
              www.blindleader.tk

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              • #8
                Nice Lightning.

                Try Simple Two Level AA, Base/Fine 1/2 (it might perform better with your glossies )

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                • #9
                  Also, when using glosies, drop your reflection depth to 1 (2 in special cases). You will not see any difference on your glossy surfaces
                  Signing out,
                  Christian

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                  • #10
                    Very nice!!

                    Only a council, for me the aackground map in first image look unreal...try to change or fix

                    bye
                    3d Graphics || www.vizproject.it

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                    • #11
                      Well, I figured out part of what the problem was. I usually build things in seperate files, so it's easier to use them as place holders at a later date for something else, and merging files somehow screwed up my materials. After changing the railing and a few other things my render time changed drastically.

                      It used to be 35 minutes 320x280, after the changes it's 17 minutes.

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