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  • #16
    the hair is poly modeled. everything is poly modeled.
    thanks for the C&C ill see about the red dot. i need to make the red of the lips a little better too

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    MSN addresses are not for newbies or warez users to contact the pros and bug them with
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    • #17
      The creases around the eyes and nose are too harsh perhaps, Softening them might help the friendly aspect mentioned before.
      Nice for a "non_Character modeler"...
      Two heads are better than one ...
      ....but some head is better than none.....

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      • #18
        you mean the crease above the eye and below the eye?
        thanks for the comments though. the clients are just loving it.
        im not sure if i will make the crease adjustment though since ive already gone to the trouble of making morph targets and it would be a pain to go and redo all the targets

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        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

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        • #19
          ...he'll look happier if you raise his brow ridge a little...raise your eyebrows and look in the mirror....i think this is what looks different in the logo...
          Needs more cowbell

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