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  • R&D interior rooms hdri

    A friend of mine been working on some R&D for interior rooms , which i think is pretty cool .
    So there baked hdri textures of interior rooms, so you get correct parallax, photorealistic motion blur, reflections and GI casting.

    He was saying that each room has been corrected with macbeth chart and white balanced. So in the shader you can vary the Kevin temperature and intensity of the texture as its 32bit full foat.

    https://vimeo.com/159866134


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    Last edited by jenya.andersson; 29-03-2016, 07:02 AM.

  • #2
    Tell you friend that this is amazing! And I would pay to have something like this! Is he planning on selling these? Looks amazing!

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    • #3
      That looks great, but I don't get the parallax reference, it's low poly so it has no need for parallax?
      A.

      ---------------------
      www.digitaltwins.be

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      • #4
        Okay, where do I sign up? Is he planning on selling these?
        Bobby Parker
        www.bobby-parker.com
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        phone: 2188206812

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        • #5
          Originally posted by gadzooks View Post
          Tell you friend that this is amazing! And I would pay to have something like this! Is he planning on selling these? Looks amazing!
          Thank you Gaz, i'll pass on the message
          Yea he plans to sell them, but not at the moment wants to add more rooms. As each room takes awhile to create.

          Originally posted by Vizioen View Post
          That looks great, but I don't get the parallax reference, it's low poly so it has no need for parallax?
          Thanks Vizioen , parallax meaning as these are 3d geometry you can add this to your building at any angle and it will work. Rather then a flat plane with texture.
          So if you had a animation with a low camera the interiors will show celling of the rooms. If the camera is moving the rooms wont look flat as they are 3d geometry.

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          • #6
            Originally posted by glorybound View Post
            Okay, where do I sign up? Is he planning on selling these?
            hey glorybound great to here there alot of demand, i'll give him a push to release this soon if you follow him on vimeo for future releases/news
            but not at the moment wants to add more rooms. As each room takes awhile to create.
            Last edited by jenya.andersson; 29-03-2016, 06:50 AM.

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            • #7
              This is awesome. Makes me want to break out my Structure sensor and see if using it to scan a room could then be combined with shooting an 360 HDRI to provide a similar look - without having to do the poly modeling.
              Brendan Coyle | www.brendancoyle.com

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              • #8
                Bren - again it'd be interesting to just get a collection of people to shoot one good hdri of their room and fire it up - if we'd a few different categories that fit bedroom / office / apartment and so on you could easily setup a vray multi subtex and some kind of interior grid object to fill out apartment buildings!

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                • #9
                  You may want to have him look into interior mapping for an even less resource hogging rendertime version with small visible impact for non-closeup shots.

                  Cool stuff!

                  Cheers,
                  Thorsten

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                  • #10
                    This looks great and we would be interested aswell.
                    www.morphic.tv
                    www.niallcochrane.co.uk

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                    • #11
                      Thanks for the great responses , we going work on creating more rooms for release soon.
                      The meshes of the rooms is very light, idea is you can easily instance them around. Also re-use the same room but slice it from a different angle
                      Heres abit info how the shader is set up
                      1. Image is white balanced / neutral
                      2. Composite added to texture with VrayColour Temperature. Kelvin can be adjusted warm or cool.
                      3. Intensity can be adjusted in the VrayHDRI loader of the map.

                      white balanced hdri
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                      VrayColour Temperature
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                      • #12
                        That's a neat trick with using VRayColor. I never knew it had that color mode...
                        Brendan Coyle | www.brendancoyle.com

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                        • #13
                          Nice. Are the rooms/furniture modelled with photogrammetry/photoscans, or with traditional modelling, and textured?

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                          • #14
                            I'm also interested, how long till your friend is ready to sell them?

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                            • #15
                              What's the status of this? Have money....... will pay!!!!!!

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