A friend of mine been working on some R&D for interior rooms , which i think is pretty cool .
So there baked hdri textures of interior rooms, so you get correct parallax, photorealistic motion blur, reflections and GI casting.
He was saying that each room has been corrected with macbeth chart and white balanced. So in the shader you can vary the Kevin temperature and intensity of the texture as its 32bit full foat.
https://vimeo.com/159866134
So there baked hdri textures of interior rooms, so you get correct parallax, photorealistic motion blur, reflections and GI casting.
He was saying that each room has been corrected with macbeth chart and white balanced. So in the shader you can vary the Kevin temperature and intensity of the texture as its 32bit full foat.
https://vimeo.com/159866134
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