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black and white test
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nice render, can i ask you few questions, i guess you used primary engin irradiance map, and secondary light cache? Kave you tryed brute force+light cache for splothines elimination, and it tooks just slightly longer than irradiance map. That nicely made blanket was it created in blender or other software, the view from the window, was it rendered at once, or was that added after rendering?
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im+lc just an attempt rendered in a very quick time,the strange thing is that i have to set the noise to 0 for have clear image with bf+lc,0.003 is not enough,the blanket was done in MD,the image trough the windows is an hdri for free downloaded in the turbosquid of bbb3
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Outside of the splotches, nice look. The building, across the street, seems to tilt a tad.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
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- ​Windows 11 Pro
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There was an issue with irradiance map settings (incorrect interpolation mode values), you should have less splotches now =)
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