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  • black and white test

    Click image for larger version

Name:	136HIGH CONTRAST.jpg
Views:	1
Size:	465.4 KB
ID:	883868 Here an old project,restarted,just an experiment blending total raw lighting an rgb channel with PS

  • #2
    nice render, can i ask you few questions, i guess you used primary engin irradiance map, and secondary light cache? Kave you tryed brute force+light cache for splothines elimination, and it tooks just slightly longer than irradiance map. That nicely made blanket was it created in blender or other software, the view from the window, was it rendered at once, or was that added after rendering?

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    • #3
      im+lc just an attempt rendered in a very quick time,the strange thing is that i have to set the noise to 0 for have clear image with bf+lc,0.003 is not enough,the blanket was done in MD,the image trough the windows is an hdri for free downloaded in the turbosquid of bbb3

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      • #4
        Outside of the splotches, nice look. The building, across the street, seems to tilt a tad.
        Bobby Parker
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        • #5
          Probably it's true but it's only an attempt , when ill modelled at all i think to use only hdri sky whit a full 3d environment ,and il rendered in brute force.

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          • #6
            There was an issue with irradiance map settings (incorrect interpolation mode values), you should have less splotches now =)
            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
            andrei.izrantcev@chaos.com
            Support Request

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            • #7
              Originally posted by bdancer View Post
              There was an issue with irradiance map settings (incorrect interpolation mode values), you should have less splotches now =)
              With the latest build Andrei?

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              • #8
                All builds after this commit https://github.com/bdancer/plugins_d...b0b48ee3fca9b0.
                V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                andrei.izrantcev@chaos.com
                Support Request

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