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  • Dining Room

    hello guys, after some time experimenting with vrayblender and learning to use it properly on production use mainly in arch viz on my free time. it is still work in progress. my plan is to finish this with series of images (3-5) so that i can seriously use it for portfolio. i'd love to have some good feedbacks here.
    thanks

    Click image for larger version

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  • #2
    nice render, what lighting method you used? for chairs metal looks like need more AA samples did you use filter antialising like Lankoz? how long dit it took to rennder, did you use portals, or domelight? waiting for new renders

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    • #3
      thanks stugys. i use only hdri on domelight from peter guthrie. an overcast one. no portal light.
      as for antialiasing filter, well i don't know about that, could you give me a link to lankoz post? sound interesting.
      it took me about an hour and half on my core i3. not so powerful machine for render task.

      well, i hope i could finish it this week, but converting assets to vray blender really take some time. thank you stugys

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      • #4
        Hallo The render i not bad But i Thin You need i Light ingresso who vive more Shadow i assume user The hdri free in The blog of Paul Guthrie i suggest to decresce The intensity And set to color linear correction to 0.7 for The jagged Profile in The metal of Chairs or high-Res or clamp+subpixel mapping p

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        • #5
          Excuse me for the error i had the prevision text on in the smartphone

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          • #6
            light ingresso? could yu tell me what is that?
            i set the hdri intensity to 10, cause we do not have "overall multiplier" and "render multiplier" like in 3ds max. so i assume it could do the same thing.
            by the way, it is already got some post pro.
            as for jagged metal, i already set subpixel mapping and clamp on.

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            • #7
              looking nice. I find the motivational artwork a bit distracting though.

              The HDRI - in the image "color space" settings I think you need to change the "vray settings" section to gamma corrected. There you can change gamma to 0.7 (to get some stronger shadows) Keeping the dome light intensity at 10 is fine.

              For the AA filter, I think Stugys meant "Lanczos" where you select the "filter type" in the image sampler section.

              Clamp level, I usually use 2.5 to be safe (to make sure I'm not clipping too much out of the highlight. Sometimes I use curve or level corrections in the frame buffer so I like to keep some adjustment headroom in the image. Also useful if you save as exr)

              Andy

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              • #8
                i like more area filter to reproduce a photoreal look, the image of Paul Guhtrie is a very high dinamic range so i use a color operation set to 0,1,and be sure to set color space to linear or linear corrected, i like use value around 0.7,i like more adjust the value of Phisycal camera,i assume you yous color mapping set to 2.2, personally i set no color mapping and no affect color, and i save in exr with unclamped image.

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                • #9
                  oh, so what stugys meant is lanczos. well, in this image, i forgot to set the aa filter type but it seems that area filter is nice. thanks marko and andy
                  as for hdri, i had set it to gamma corrected but to value 0.9 as i want to have overcast lighting. but i guess i should try it on value 0.7 as well, and see what happens.

                  and for gamma and color mapping, it sometimes bugging me, as some people use different settings. but i prefer set it up like peter wrote in one of his tutorial in his blog. sometimes with clamp and subpixel mapping on. but i saved it as tiff 16 bit. i am going to test out exr for final render next time.

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                  • #10
                    okay, here is the final drafts render. they're very grainy for quick overview but i'd love some feedbacks and suggestions about composition, color and design, guys. i will render them on high res on saturday and finish it on sunday.
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                    • #11
                      another one
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