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House of Fairy Tales

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  • House of Fairy Tales

    Heya folks,

    I don't get or take the opportunity to post much stuff anywhere, but here is something I completed recently for Kengo Kuma.
    The project was for the re-development of the H.C. Andersen House of Fairy Tales in Denmark. Kengo Kuma won the project against some stiff competition so that was nice.
    Client was super good to work with and really let me do what I wanted which is pretty rare.

    Lots of PS obviously but in the second image and in a third (not shown here) Vray and FP handled an insane amount of foliage (hedges, some grasses etc). I'm always blown away by how stable and fast the Hardware, Vray and Forest Pack have become in the last couple of years. I can't remember the last time Vray gave up because I was throwing too much at it.

    Click image for larger version

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    Click image for larger version

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    Cheers,
    James
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

  • #2
    Good stuff. I love the second one!
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #3
      Wonderful mood.

      Comment


      • #4
        Great shots. I particularly like the character of the first. I want to be sat on one of those stones next to the pond reading a book. The planting looks great. Only area that draws my eye (in a slightly negative way) is the top left of the first image where the big green bush doesn't feel quite right against the atmosphere/fog.

        I'd love to know if the trees are entirely CG (with post work of course) or if you have found suitable photos of trunks/root systems with moss etc and painted them in.
        Kind Regards,
        Richard Birket
        ----------------------------------->
        http://www.blinkimage.com

        ----------------------------------->

        Comment


        • #5
          Great job! I really, really want to go there...
          MDI Digital
          moonjam

          Comment


          • #6
            Originally posted by AJ Jefferies View Post
            Great job! I really, really want to go there...
            Same Should be interesting to see how it turns out...
            James Burrell www.objektiv-j.com
            Visit my Patreon patreon.com/JamesBurrell

            Comment


            • #7
              Originally posted by tricky View Post
              Great shots. I particularly like the character of the first. I want to be sat on one of those stones next to the pond reading a book. The planting looks great. Only area that draws my eye (in a slightly negative way) is the top left of the first image where the big green bush doesn't feel quite right against the atmosphere/fog.

              I'd love to know if the trees are entirely CG (with post work of course) or if you have found suitable photos of trunks/root systems with moss etc and painted them in.
              Thanks I think I see where you're talking about. There's a bit of a line forming there.

              It's all 2D. Only the glass/wood/concrete and those foreground stones were rendered.
              James Burrell www.objektiv-j.com
              Visit my Patreon patreon.com/JamesBurrell

              Comment


              • #8
                Amazing work ! Perfect athmosphere for this kind of project.

                I really like the way you manage to pinpoint the right mood without overdoing it with effects, glows, god beams etc.

                Originally posted by Pixelcon View Post
                Thanks I think I see where you're talking about. There's a bit of a line forming there.

                It's all 2D. Only the glass/wood/concrete and those foreground stones were rendered.
                tip: if you search by image in google, you'll find HD versions. You can then easly spot the 2D parts from the 3D.
                Philippe Steels
                Pixelab - Blog - Flickr

                Comment


                • #9
                  I would genuinely like to see the raw render output on something like this. I find it fascinating to see how much is done in render, or in post - either way, when it's done well (like this) it's excellent.
                  Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                  www.robertslimbrick.com

                  Cache nothing. Brute force everything.

                  Comment


                  • #10
                    Behold the power of Vray...

                    Base:
                    Click image for larger version

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                    And a hacky pass for the water and rocks:
                    Click image for larger version

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                    The other image was much more fleshed out in 3D to be honest.
                    James Burrell www.objektiv-j.com
                    Visit my Patreon patreon.com/JamesBurrell

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                    • #11
                      Wow, that is ridiculous. I can't do that much post work - it'd drive me insane when the architect says "can we just move the camera up a little". For this reason I try to do as much as possible in render.
                      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                      www.robertslimbrick.com

                      Cache nothing. Brute force everything.

                      Comment


                      • #12
                        Originally posted by Macker View Post
                        Wow, that is ridiculous. I can't do that much post work - it'd drive me insane when the architect says "can we just move the camera up a little". For this reason I try to do as much as possible in render.
                        There are 'operations' in place to completely eliminate that possibility. But yes, it would be soul-shattering to have to start-over.
                        James Burrell www.objektiv-j.com
                        Visit my Patreon patreon.com/JamesBurrell

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