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Basil and rosemary

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  • Basil and rosemary

    CG herbs & spices for my CG kitchens.
    Just fooling around with GrowFX and the denoiser (which is just amazing)

    CG Rosemary by Bertrand Benoit, on Flickr

    CG Rosemary by Bertrand Benoit, on Flickr

    CG Basil by Bertrand Benoit, on Flickr

    CG Basil by Bertrand Benoit, on Flickr
    Check my blog

  • #2
    these models come right from growfx?
    Architectural and Product Visualization at MITVIZ
    http://www.mitviz.com/
    http://mitviz.blogspot.com/
    http://www.flickr.com/photos/shawnmitford/

    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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    • #3
      Yes, but they use instanced meshes for the leaves--hand-modeled leaves for the rosemary and scanned leaves for the basil.
      Check my blog

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      • #4
        Originally posted by BBB3 View Post
        Yes, but they use instanced meshes for the leaves--hand-modeled leaves for the rosemary and scanned leaves for the basil.
        aha very similar now to my workflow in speedtree, was hoping they have alot of the leave species and presets by now
        Architectural and Product Visualization at MITVIZ
        http://www.mitviz.com/
        http://mitviz.blogspot.com/
        http://www.flickr.com/photos/shawnmitford/

        i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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        • #5
          I find this workflow more difficult to follow for trees because it quickly drivew the polycount to insane levels (that tiny rosemary plant has 900,000 polys).
          Check my blog

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          • #6
            Originally posted by BBB3 View Post
            I find this workflow more difficult to follow for trees because it quickly drivew the polycount to insane levels (that tiny rosemary plant has 900,000 polys).
            dam, that's where modeling for games and archiviz stop holding hands, polycount, i usually do two versions, one for archviz and one for games, but for sure the low poly ones wont look this good as you have posted but no one will go as close as this to a rosemary plant in a game so something as this can be as low as 10k for a game and stil look ok to a player. Wish though they started making presets for plant species, especially leaves of the known types, would save alot of work
            Architectural and Product Visualization at MITVIZ
            http://www.mitviz.com/
            http://mitviz.blogspot.com/
            http://www.flickr.com/photos/shawnmitford/

            i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

            Comment


            • #7
              These are looking great! I actually have a basil plant at home and i feel like they should be a tiny more translucent maybe (they look a bit heavy/thick), other than that really nice! May i ask how did you scan the basil leaves? It's an accurate scan or you photograph the leaf and do the maps in photoshop?

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              • #8
                Hey thanks! I scanned the leaves with Photoscan and tinkered with them in Zbrush before decimating them. There are six different leaves.
                Check my blog

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                • #9
                  Wow ! Great renders and models (Y)
                  And people still fighting for the most realistic render engine out there ! =D
                  -------------------------------------------------------------
                  Simply, I love to put pixels together! Sounds easy right : ))
                  Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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                  • #10
                    Nice t work the rosemary plant looks awesome.
                    www.kobo9.ch

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                    • #11
                      This looks awesome. Probably one of the downsides of the scan + zbrush workflow is that you end up with a closed geometry for the leaves instead of a one sided plane. Meaning you "have to" work with sss instead of 2sided mat.
                      At least that was the first thing that came to my mind.
                      Cheers,
                      Oliver

                      https://www.artstation.com/mokiki

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                      • #12
                        Thanks guys.

                        @ralphr: The scanned leaves here are simple planes and they use a 2-sided mat for translucency.
                        Check my blog

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                        • #13
                          Oh interesting. Thanks for the clarification!
                          Cheers,
                          Oliver

                          https://www.artstation.com/mokiki

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