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  • A new work

    I hope you like it. C&C are welcome

  • #2
    gitano:

    creo que ya te lo he dicho antes, pero me parece que todo esta rosado.
    por lo demas , le pondria mas vida.
    salutty.

    ( como trabajas !!!!!!! )

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    • #3
      Hi Guy´s

      ok so i go on on German maybe

      Damit keiner keinen irgendwie noch verstehen kann ?

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      • #4
        To Schuelke:
        What are you talking about? I don´t speak German.

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        • #5
          Exactly guy's ... keep it universal please ..
          Natty
          http://www.rendertime.co.uk

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          • #6
            The first post from flanders tells that the scene has a pink atmosphere, and that needs to get more life in... I agree with that, some people in there and some shrubs will be nice.. Can you tell us how you light that one.. it looks real nice to me.. Sorry for the poor english, and i agree with natty, keep it universal guys.

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            • #7
              Two things I would add as a comment:
              -the map tiling on the road is really a problem. It should be easy to take a picture of a road from the same angle or approaching, and paste it in pshop.
              -generally speaking, ther is a lack of "dirt" in your materials, especially when the building meets the ground. This also could be solve in photoshop, either by working on some mapping for your walls instead of plain materials, or work with gradients and mask on the walls and grounds.
              -compositionally, it's always good to help the viewer distinguish the foreground from the background clearly. Whenever the rendering is not enough to do that, I work it out in photoshop too.

              Hope it helps

              Keep on the good work. You don't look like you need any advice in temrs of parameters. The overall color is probably intented to stay like that, and it doesn't bother me. It gives to your images a "mediteranean" look that is your style.

              Thomas

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              • #8
                THX FOR THE COMMENTS

                About the tiling in the asphalt: It may be a problem with the Jpeg compression and the resize of the image ( in the original at 3500 px it doesn´t exist)
                All the walls are textured with dirt maps, but i don´t know why it doesn´t view

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                • #9
                  i think the main problem is that there is not enough difference between the lighten side( the side where the sun hits the wall) and the darker side
                  i think there should be much more contrast between them
                  http://www.3dvision.co.il

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                  • #10
                    Hey !
                    well that is almost nice...the foreground needs more detail and move your camera at the level of the eyes (1500 mm for target and camera).
                    Put some people there... I would also change the color of this orange car...its color is to close to the wall's color. Also the overall contrast is not enought.

                    Well but this one is better than the last rendering you made ! you are on the right track ! keep going !

                    cheers, olivierfR

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                    • #11
                      Hey Pepe,

                      Well I'll try to help you out here one more time. Is that the light settings I gave you? If it is then try upping the direct lights brightness by say .2 and drop your enviro lighting by about .2 . I'd also up the dark mult. on the exp. color mapping by .1 or .2, again to increase the contrast. I aslo agree with the above comments about color and camera angles. There is a lot of dead space at the bottom of your renders that lack needed details and seem to pull your focas away from the building. There also seems to be too much cyan in your images (could be just the difference in our monitors).

                      Sorry to edit your image once again but its too hard to explain what I mean. This is the way I think the colors and contrast needs to be (at least the best I can do with just PS), but then this is just my opinion. What do you think?



                      Adrian

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                      • #12
                        Thanks to all. ur the best
                        I´ll follow this way

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