Hi,
I've made a little scene for material creation. I recently discover the Quixel shaderball and I find it very convenient, both greatly readable and light. ( my main problem with Grant Warwick's shaderball was the heavy mesh )
There is a little rig to quickly access to few settings of the scene, it avoids to go back and forth between menus for basic settings, and will saves you a few clicks.
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Name: shaderball_controller.jpg
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There is also two different types of floor, which you can combine with the area light or HDRI ( or both )
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Name: HDRI-photoshop_grade_001.jpg
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Name: studio-photoshop_grade_02.jpg
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ID: 885163"
Please let me know if you have some ideas for this scene, I want to keep it as simple as possible but I will update the scene if it worth it.
Shaderball_scene_v001
I've made a little scene for material creation. I recently discover the Quixel shaderball and I find it very convenient, both greatly readable and light. ( my main problem with Grant Warwick's shaderball was the heavy mesh )
There is a little rig to quickly access to few settings of the scene, it avoids to go back and forth between menus for basic settings, and will saves you a few clicks.
There is also two different types of floor, which you can combine with the area light or HDRI ( or both )
Please let me know if you have some ideas for this scene, I want to keep it as simple as possible but I will update the scene if it worth it.
Shaderball_scene_v001
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