Announcement

Collapse
No announcement yet.

new render of exterior

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • new render of exterior

    Hello!! this render is my most recent work, i would like some advice about getting realistic images...

    im using a direct ligth, irradiance settings in medium enviroment multiplier at 1.2, first bounce 1.2 second 1

    My renders are definetly getting much better with vray, but i need some expert tips!! JELP!!

    http://renderman.8k.com/images/casa_b_03.jpg


    Thanks!! and Saludos desde los Cabos!!!

  • #2
    not bad, get rid of RPC stuff... people are not to scale, trees are identical, no variation etc...

    Comment


    • #3
      Hey !
      I see that you are trying to do your best !

      but the architecture of this house sucks ! it is the worst i ever saw... what is it ? a house or a garage ? ... everything is related to CAR !! (garage...car itself...rpc living the house... too much)..

      I you want my advice, Get rid of this car or put it somewhere else, get rid of the rpc...(i know they always look so natural ! )... change the camera angle in such a way that you do not focus too much on the garage... change the low poly of the window, it is disturbing... and change the overall saturation of the image...
      good luck !

      Cheers
      OlivierfR

      Comment


      • #4
        Oks!! tks for the tips, i realy neither like the architecture, but i dont desig it only made the render.

        I would like some tips abput de saturating the colors of the image cause i don't know very well how to achieve it.

        Saludos!!

        Comment


        • #5
          Hi Rolojero,

          I guess your light setup is a little strange.
          I can see a light coming from back wich cast shadows in the right wall,
          but the front of the house seems to be very iluminated from other light source, (maybe the skyligth ?)since the front door and sidewalk are burned (very white).
          This made the volumes lose their edge.
          Also you can use the vegetation to "hide" more the horizont line. the sky is showing in some low areas.
          about the saturation there are things you cand you put less saturation in the 3dmax material but others you have to fix in photoshop

          hope have helped

          Comment

          Working...
          X