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  • perfume bottle

    g'day
    all crit / comments very welcome


    cheers

  • #2
    nice looking...not much to crit, but Ill give it a go. I would suggest making your light cards stand out a little bit more to give it some more pop. and the top of the perfume liquid looks off cause its bowed so much. But that could be physically correct and I wouldn't know the difference.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      The refraction is incorrect where the liquid meets the corner, if you are using 1.45 make the liquid mesh slightly larger than the interior face of the glass and you should get the right effect. You will probably have to adjust the ior.
      Eric Boer
      Dev

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      • #4
        thanks for the tips guys!
        I was having a hard time getting that liquid to look a certain way.
        I'll try scaling that liquid a tad and see if it creates something more natural.

        cheers,
        hen

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        • #5
          Awesome stuff That's what I'm wearing at the moment The colour of the liquid seems a little off though. Love the glass material and the caustics. Imagine trying to do caustics like that in MR

          -Matt

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