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Monday Morning Moss

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  • Monday Morning Moss

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    Hi all,

    I wanted to share a project that I finished up yesterday morning. Most of my experience tends to be with hardsurface modelling so I wanted to explore creating a detailed closeup of a realistic environment in nature. I wanted to try and capture the mood of an early morning shot with the sun rising, light dappled through the trees and some fog in the distance. The project also gave me chance to play around more with Forest Pack, GrowFX and Megascans. Render time was around 8h + the mild denoise preset, could've probably got it a lot lower but I haven't had much much time yet to find a balance using the denoiser

    If you're interested there's a higher res image on my ArtStation profile - https://www.artstation.com/artist/maxwood

    Cheers,

    Max
    Freelance 3D Generalist
    www.maxwood.co.uk

  • #2
    nice work.
    are the ferns from the megascans atlases?

    Comment


    • #3
      Originally posted by squintnic View Post
      nice work.
      are the ferns from the megascans atlases?
      Thanks mate.

      The large ones are GrowFX, the smaller ones between the rocks are from the Megascans atlases.
      Freelance 3D Generalist
      www.maxwood.co.uk

      Comment


      • #4
        i have seen quixel advertise it, do you use these megascan textures with displacement?
        Architectural and Product Visualization at MITVIZ
        http://www.mitviz.com/
        http://mitviz.blogspot.com/
        http://www.flickr.com/photos/shawnmitford/

        i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

        Comment


        • #5
          Impressive, that's an insane amount of details ! Is it lit with a VraySun or an "early morning' HDR

          ... and at least you didn't named it morning wood
          Philippe Steels
          Pixelab - Blog - Flickr

          Comment


          • #6
            Originally posted by mitviz View Post
            i have seen quixel advertise it, do you use these megascan textures with displacement?
            I think all the scans come with a displacement map but I didn't use one on everything, sometimes it was overkill so I didn't enable it.

            Originally posted by Pixelab View Post
            Impressive, that's an insane amount of details ! Is it lit with a VraySun or an "early morning' HDR

            ... and at least you didn't named it morning wood
            Haha, thanks! It's lit using Peter Guthrie's 1856 Dusk Sun but I ended up taking some of the orange tint out in post.
            Freelance 3D Generalist
            www.maxwood.co.uk

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            • #7
              what i didnt realize was they have a tonne of models also not just textures
              Architectural and Product Visualization at MITVIZ
              http://www.mitviz.com/
              http://mitviz.blogspot.com/
              http://www.flickr.com/photos/shawnmitford/

              i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

              Comment


              • #8
                i subscribed to it, seems good and hopefully get better
                megascans studio is great for making ground materials and once they get more content will be cool for concretes, bricks etc.
                i like it that the same textures can go seamlessly to my vray based print / video work and also to realtime

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