Just wanted to get some opinions on this skin shader and displacement map. I've only worked on the general face itself and there are problems with the UVs as you might see on the ear and around the nose holes. Anything look too out of place, too plastic or clay like at this stage? Does the material appear to be acting how you'de expect from the different angles with the light rig I'm showing? I have a rice hat for him now but any hair style suggestions? C&C are very welcome.
Three angles
http://www.dtoxx.com/J_Bug/wana_01.jpg
No displacement (kinda like Otto from Star Trek DS9)
http://www.dtoxx.com/J_Bug/wana_02.jpg
Light rig
http://www.dtoxx.com/J_Bug/wana_03.jpg
Thanks,
--Jon
Three angles
http://www.dtoxx.com/J_Bug/wana_01.jpg
No displacement (kinda like Otto from Star Trek DS9)
http://www.dtoxx.com/J_Bug/wana_02.jpg
Light rig
http://www.dtoxx.com/J_Bug/wana_03.jpg
Thanks,
--Jon
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