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The evening one looks great indeed! Most of the time I see night/evening renders washed in unrealistic blue, but yours is very natural. What's the trick to it?
I agree, the night one is one of the best Ive seen in a long time. As Vlado pointed out, a lot of users tend to over saturate everything and in turn can look bad but yours does look far more natural.
Cheers,
-dave
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Hi, love everything, nice Merc! im just not sure about the size of the chimney map...looks kinda too big...i think the tiling by comparing it to the windows should be smaller...sory if im beeing rude
all best, Marko
They look good, but still look very CGish, one of the tips i can give you is to soften the edges either in the render (via image filter size) or in post. Also careful with blown out white areas where it clamps. Did a quick post in PS to show you what i mean, hope you don't mind. (This example would work a lot better with 32bit image and not a compressed jpg)
They look good, but still look very CGish, one of the tips i can give you is to soften the edges either in the render (via image filter size) or in post. Also careful with blown out white areas where it clamps. Did a quick post in PS to show you what i mean, hope you don't mind. (This example would work a lot better with 32bit image and not a compressed jpg)
How did you achieve the softness in post? i like that effect but sadly that won't fly with most clients, they love things sharp!
They look good, but still look very CGish, one of the tips i can give you is to soften the edges either in the render (via image filter size) or in post. Also careful with blown out white areas where it clamps. Did a quick post in PS to show you what i mean, hope you don't mind. (This example would work a lot better with 32bit image and not a compressed jpg)
Ah, that's why i'm grateful to not be working in archviz - anyways the edge softness is just a small blur, then an overall bloom and very low intensity to give some atmosphere helps on the smoother look.
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