Announcement

Collapse
No announcement yet.

Vray Photogrammetry experiments

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Vray Photogrammetry experiments

    Hi. I been making a lot of photogrammetry in the last months. I made this render to test some of my most recent models, all models except the recipients and bottles are made using photogrammetry and rendered using Vray. Hope you like it.
    Click image for larger version

Name:	Vray_Fotogrametria_Test3.jpg
Views:	1
Size:	481.1 KB
ID:	885314
    Click image for larger version

Name:	Vray_Fotogrametria_Test_Clay.jpg
Views:	1
Size:	458.4 KB
ID:	885315

    You can see it bigger here: http://goo.gl/qiPH5z

    This is an example of a really tiny model scanned using photogrammetry.
    Click image for larger version

Name:	fotogrametria_Ejemplo.jpg
Views:	1
Size:	485.2 KB
ID:	885316

    Best
    My Spanish tutorial channel: https://www.youtube.com/adanmq
    Instagram: https://www.instagram.com/3dcollective/

  • #2
    Hi Adan!

    Youre models are amazing.

    Being a bit more demanding.
    I think a layer of micro displacement missing. The generalities of how these characteristics are very clear but Roughness ranging tensing and accumulating in certain areas are missing.
    Whether it is better not to apply as a displacement map or add them from the retopology.

    Great job.

    Comment


    • #3
      Good job adanmq, what software did you use for the Photogrammetry and what did you use to convert it into quads? the quads look really clean.

      Comment


      • #4
        Hi.

        Originally posted by AndresAhumada View Post
        Hi Adan!

        Youre models are amazing.

        Being a bit more demanding.
        I think a layer of micro displacement missing. The generalities of how these characteristics are very clear but Roughness ranging tensing and accumulating in certain areas are missing.
        Whether it is better not to apply as a displacement map or add them from the retopology.

        Great job.
        Thanks Andres. In fact all the models have 32bpc 4K Displacement whit all the details of the original mesh xD. In this render i only use displacement on bread and lemons because in some smooth surfaces it don´t look good. Clay render doesn´t have dispalcement on

        Originally posted by Donfarese View Post
        Good job adanmq, what software did you use for the Photogrammetry and what did you use to convert it into quads? the quads look really clean.
        I´m using Photoscan for the photogrammetry and ZBrush to clean and get the quad geometry it´s almost automatic using ZRemesher. I made manual retopo inside MAX on some old models but i switch to AB because it´s faster even if i don´t have the same control.

        Tnakns you
        My Spanish tutorial channel: https://www.youtube.com/adanmq
        Instagram: https://www.instagram.com/3dcollective/

        Comment


        • #5
          Really Impressive ! I love all your Flickr feed. All the things I wish I had time to experiment with

          Intresting to read that the ZRemesher is almost automatic.
          Philippe Steels
          Pixelab - Blog - Flickr

          Comment

          Working...
          X