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  • Richmond, VA interiors

    I'm finally getting Blender into my production pipeline Getting assets together is definitely a lot of effort, but I'm loving the speed of vray 3!
    These aren't full res, I'm still waiting back on final comments, but quite happy with how they are coming along. The renders are straight from the buffer plus some slight curves adjustment. (I'm using a mild glare setting, DOF, and color mapped with a fuji film LUT)

    Thanks for looking!

    Andy
    Attached Files

  • #2
    Hi andy! cool to know you can now work with blender in production! It's ecouraging!

    __________________________________________
    www.strob.net

    Explosion & smoke I did with PhoenixFD
    Little Antman
    See Iron Baby and other of my models on Turbosquid!
    Some RnD involving PhoenixFD

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    • #3
      Hey andy, amazing renders!! Really happy to see more coming from you; great work!!

      By any chance do you happen to link files in blender when setting up your scene? I remembered you said you export from Sketchup but I'm wondering if you have anything linked separately? I ask because I have been struggling getting a scene together in blender of my own. I have a scene with several linked objects and when i reopen and simply resave the linked files, objects within a group dissapear randomly in a render? Not sure if this is a blender issue or a vray issue honestly. See screenshots of my wip (not to step on your toes in this thread! Amazing work!)


      Piece of couch missing. Couch is a linked group, cushions etc are separate objects within the group.
      Click image for larger version

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      Reopened the couch file, saved it, and rerendered the room scene. Couch is there, but missing a texture. Speakers in the background disappeared for seemingly no reason. Linked files are all located in the same folder the Room scene is in.

      Click image for larger version

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      • #4
        nice renders, can i point some critique?Click image for larger version

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        • #5
          Originally posted by GarbageDweller View Post
          Hey andy, amazing renders!! Really happy to see more coming from you; great work!!
          Thanks, appreciate it!


          By any chance do you happen to link files in blender when setting up your scene? I remembered you said you export from Sketchup but I'm wondering if you have anything linked separately? I ask because I have been struggling getting a scene together in blender of my own. I have a scene with several linked objects and when i reopen and simply resave the linked files, objects within a group dissapear randomly in a render? Not sure if this is a blender issue or a vray issue honestly. See screenshots of my wip (not to step on your toes in this thread! Amazing work!)


          Piece of couch missing. Couch is a linked group, cushions etc are separate objects within the group.


          Reopened the couch file, saved it, and rerendered the room scene. Couch is there, but missing a texture. Speakers in the background disappeared for seemingly no reason. Linked files are all located in the same folder the Room scene is in.
          No, I haven't been linking files lately, I just keep appending stuff into my scene. When I import an obj, I usually bring it into an empty file then do a little cleanup first before I append it into my working model.

          The linking issue could be a bug. Are you on the latest build? The current project I'm working on is about a 130MB file and there's absolutely no hiccups. I've worked with files over 200MB easily. When I get some really heavy geometry, I'll save out a proxy and that helps keep the size down. For now, try making everything local and see if it helps.

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          • #6
            Originally posted by Stugys View Post
            nice renders, can i point some critique?
            Stugys, thanks for taking the time to mark up some critiques. I was pretty short on time on this project, so some things like the textures I ran out of time to dig up some better ones. It's funny, the texture libraries I've been using in Vray for Sketchup for many years are now falling way short when I use the same bitmaps in Vray for Blender. Guess it goes to show the advances in the render quality need higher quality material to work with

            Regarding the noise - I found that I couldn't use denoiser and glare together when I am automatically saving the output. I have the views set up as an animation so I can batch render a project. When I save the images, the glare is saved in the regular render, but the denoiser channel does not have the glare applied. I'm not sure what is the issue. I tried it with denoiser to replace RGB, but still no luck.

            I think on the metal I had too large of a rounding corner radius - it does look like everything is melting together, lol.

            I'd made some updates since, here are some of the views with denoiser, but no glare. I felt keeping the glare was more important since the images were for web and they'd be downsized a little anyway.
            Attached Files

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            • #7
              here's with the glare channel added back into the render in Photoshop. (50% luminosity, also some curves adjustment)
              Attached Files

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