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Quick Test - Ice Tornado

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  • Quick Test - Ice Tornado

    Hey Guys,

    nothing special, but i was fooling around with Phonix yesterday trying the new PathFollow force and came up with this:

    https://vimeo.com/185845480

    Can't praise the viewport preview of Phoenix enough.

  • #2
    Nice! I Love It

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    • #3
      is it using the follow path force ?
      ______________________________________________
      VRScans developer

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      • #4
        Yes it does. BTW, could we have some parameters like radius and speed controlled by a value curve instead/additionl to the fixed parameters so they can vary along the spline? And if this is possible a visualisation of the radius with some sort of NURBS-cage around the spline.

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        • #5
          Originally posted by möbius View Post
          Yes it does. BTW, could we have some parameters like radius and speed controlled by a value curve instead/additionl to the fixed parameters so they can vary along the spline? And if this is possible a visualisation of the radius with some sort of NURBS-cage around the spline.
          +1 The Follow path is a great tool to start with but i feel it could have some additional features like this one for example, it would become even better.

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          • #6
            Putting that in the list too We already talked about some visual guides for the new forces, but the curves sound good and could make it more interesting.

            Cheers!
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              Cool! Thanks!

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              • #8
                it looks really cool ! nice work
                www.mirage-cg.com

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                • #9
                  thank you!

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                  • #10
                    hi,
                    really cool sim.
                    the gpu viewport never worked for me so far. you inspired me to try the path follow helper and now the gpu viewport preview is working. very cool indeed. although my attempt looks like a big furry sausage at the moment. hehe
                    anthonyh

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                    • #11
                      Hey anthonyh, did you try to use the GPU preview for liquids by accident? It has to work even with a very old GPU, so can you send a scene to support with a setup where you can't see the GPU preview?
                      Svetlin Nikolov, Ex Phoenix team lead

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