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5 residential buildings (FINAL UPDATE)

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  • #31
    Very nice image!

    The sharp AA is hurting my eyes a bit though

    Can I ask why you used such high qmc gi subdivs? Did it really make a difference in quality compared to the standard 8 subdivs?
    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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    • #32
      A beautiful rendering and many of the settings at their default values - I love it! One of my favorite things about VRay has been that it works so well with default settings.

      If you have time to respond, I am curious about the settings that you did change... What did reducing the secondary bounces multiplier do for the rendering? And, as Flipside already asked, what was the reason for the higher QMC GI subdivs?

      I like your balance between the light from the sun and the sky. The final image feels very natural. Did you do much to it in Photoshop other than adding the foreground grass?

      -Jeremy
      Jeremy Eccles
      Senior 3D Visualization Specialist

      The HNTB Companies
      715 Kirk Drive
      Kansas City, Missouri 64105

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      • #33
        hey vince, amazing images and i also would like to know about the lower secound bounce and the higher values at qausi monte carlo, any reazon for not using lighcacheinstead of qmc in the secound bounce?
        natal - brazil

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        • #34
          well, i cant speak for him, but light cache is not as good as qmc for getting good detail, especially at longer distances. Using world scale in lightcache might help with that but I dont know if it would still look as good as good ol qmc.
          ____________________________________

          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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