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well to improve it. Did you use any fresnel reflection. i am not sure. i fell the reflections are a bit to strong on the sides faced to you.
also hdri´s together with falloff reflections could improve it a bit. overal i find the light contrasts of balck an white a bit to strong.
and at last (i´ve got a designer here beside me, and his only love are curves so far.... no not only of nice whomen, but of G2 and G3 curves). maybe use another meshsmooth on it, and turn on smoothing groups , to leave the overal structure at its place. als you could turn on material groups.
i think you still can see polygon edges in the reflections.
No, i didn't model the car. It's a Dosh 3D car. But i whish i did...
About those backlights - i'm still strugling... any sugestions??
tom schuelke: i'm actualy an architect, so i'm not that found of curves ... (besides some of those nice women ) - I'm more accustomed to walls and stuff, so i guest i dont have that sharp eye for it as your designer friend....
Meshsmooth is on but i guess that was'nt enought... i'll try materials groups.
No, didn't had fresnel on...
because maybe he wants to learn how to create materials and lighting? If your trying to learn then who really cares what you model and dont. He probably should have stated he didn't model it from the start though.
____________________________________
"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
very similar to what I have been working with (This is not a final version as some of my mats are using Brazil shaders, this file was originally rendered in Brazil, and there are plenty of errors on it)
Anyway I used a photo of the rear light and UVW mapped it on. Works ok but it needs soem work. (I think I will duplicate it and use the push modifier (and throw a glass mat on it)
hope that helps (PS I used egz mat for the car paint)
TOm
Accept that some days you are the pigeon, and some days you are the statue.
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