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  • Kitchen

    Had a little spare time this weekend, finished it up today.



    And a wireframe


  • #2
    very very good!

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    • #3
      ouaah

      Great job
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      • #4
        nice work!!!!

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        • #5
          goooood work man

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          • #6
            Great Job!!!

            Really really nice!!... compliments!
            Workstation Core i7 6900 - 32GB RAM - GeF970
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            • #7
              Hi, this is extremely beautiful.

              BTW, you need to increase AA samples a bit, and there is some overbrightness at the roof near the window.

              Could you please tell me how many bounces , and their multiplier value?

              Your's

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              • #8
                beautiful


                I think only the room highness is not correct or maybe this kitchen is in the the house basement if so ..... perfect

                I like it very much especially the shadows density
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                • #9
                  Hey, good job!

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                  • #10
                    nice work! I do have to point out that there are some scale issues with the image. Alot of items are way too large IMO.
                    ____________________________________

                    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                    • #11
                      some stuff is out of scale, but is wickid...

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                      • #12
                        Originally posted by percydaman
                        nice work! I do have to point out that there are some scale issues with the image. Alot of items are way too large IMO.
                        What items in particular, I'd like to fix that.

                        As for numbers of bounces and multiplier, I didn't use photons. My initial bounces are at one, secondary bounces at .8. The irradiance map is at standard medium settings. Direct computation for secondary bounces has subdivisions of one, and a depth of 10.

                        Thanks for the comments.

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                        • #13
                          You need more subdivs for vraylights.

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                          • #14
                            Originally posted by Shishok
                            You need more subdivs for vraylights.
                            Yeah, I have a larger render that I let go over night with the upped subdivisions, when I hear the scaling issues I'll re-render with more.

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                            • #15
                              Thanks for sharing the settings.

                              Good luck.

                              Your's

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