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nice work! I do have to point out that there are some scale issues with the image. Alot of items are way too large IMO.
What items in particular, I'd like to fix that.
As for numbers of bounces and multiplier, I didn't use photons. My initial bounces are at one, secondary bounces at .8. The irradiance map is at standard medium settings. Direct computation for secondary bounces has subdivisions of one, and a depth of 10.
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