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Domain House (proving problematic!)

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  • Domain House (proving problematic!)

    Currently working on a project which client wants to "look like it's a photo". I'm really struggling with it; notably, the concrete looks flat (it is one of the Arroway textures) despite having displacement
    If anyone could give any criticism on what's making this image look cartoony, please do!

    (ignore the jaggies on the displacement!)
    Attached are the raw render, and one with contrast adjusted

    Click image for larger version

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ID:	885820Click image for larger version

Name:	raw.jpg
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ID:	885821

  • #2
    Your scene is already great.

    For Photorealism you need keep the noise, it's very important.

    - Reduce saturation color.
    - enhance details
    Clarity, Vibrance, and Saturation is your friends on Photoshop (Camera RAW)

    Add lens distortion and little chromatic effect.
    All can be done on post-prod with Photoshop.

    little exemple from your raw file

    Comment


    • #3
      Well, generally I would do all changes in PS with passes but my 2 cents: more specular reflection on wood, roof (some dirt texture applied in ps would help a lot), grass is to uniform (I would place some nice grass in ps and use raw shadow layer to place the correct shadow), the same I would do with background vegetation and gravel which looks to clean. I like to raw look better btw.
      Best Regards

      Tomek

      Portfolio: http://dtown.pl/

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      • #4
        Have you gathered photo references that you are using as your target look/feel or are you working from your memory of what is real? Use the photo references as the later will be distorted and subjective.

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        • #5
          Needs more gradients of specular / reflection on the roof and the concrete.

          Comment


          • #6
            Originally posted by crazy homeless guy View Post
            Have you gathered photo references that you are using as your target look/feel or are you working from your memory of what is real? Use the photo references as the later will be distorted and subjective.
            Agreed. Find a reference photo (that hasn't been tweaked much) that has the elements and lighting you'd like to have in your image and try to match the colours and brightness of the various materials (house and sky/foliage/grass etc).
            James Burrell www.objektiv-j.com
            Visit my Patreon patreon.com/JamesBurrell

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            • #7
              Compositionally, I would raise your target, so your horizon drops (more sky). Other than that I agree with the other people's comments. You did good and with a little post work, it'll look great!
              Bobby Parker
              www.bobby-parker.com
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              phone: 2188206812

              My current hardware setup:
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              • #8
                Thanks guys, I've found this image Click image for larger version

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ID:	864142

                What I think I'll do is bring the camera a bit closer and get a similar angle, and set the sun up to match.
                Will keep thread updated with progress!

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                • #9
                  I like to position the sun angle at ~90 degrees to the camera so that I get a good balance of direct lighting and shadows, plus it will bring out any small surface details. This of course depends entirely on the scene.
                  Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                  www.robertslimbrick.com

                  Cache nothing. Brute force everything.

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                  • #10
                    Originally posted by Richard7666 View Post
                    Thanks guys, I've found this image [ATTACH=CONFIG]34054[/ATTACH]

                    What I think I'll do is bring the camera a bit closer and get a similar angle, and set the sun up to match.
                    Will keep thread updated with progress!
                    I would keep searching. This photo doesn't look good to me. When I first saw it I thought it was a bad rendering.

                    Comment


                    • #11
                      Originally posted by crazy homeless guy View Post
                      I would keep searching. This photo doesn't look good to me. When I first saw it I thought it was a bad rendering.

                      +1 on this. I totally agree with Travis
                      Kind Regards,
                      Morne

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                      • #12
                        honest feedback

                        - There is like zero specular or reflections in the first render, you'd expect to see some in the roof at least (is it zinc? I'd exaggerate it a little bit -even on the concrete I'd exaggerate the amount of spec highlights)
                        - underexposed image
                        - make the sky a little more dramatic by adding some sort of sky in post

                        I don't think the angle is the problem at all but I'd lower the camera a bit and pitch it up so as to lessen the amount of driveway shown in the foreground
                        Maya 2020/2022
                        Win 10x64
                        Vray 5

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