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  • #31
    Hi Leo,

    Your best bet might be to model one after a photograph. You can try doing a google image search for "rowboat" and see what comes up.
    Surreal Structures
    http://surrealstructures.com/blog

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    • #32
      Seems funny but I was thinking the same thing... I was looking at the models below......
      Are they too big?? which one do you think is best for the scene??





      [img]http://rds.yahoo.com/S=96062883/K=rowboat/v=2/l=IVI/*-http://www.fraissi.net/BicycleChronicles/photos/France%20-%20Toulon%20Rowboat.JPG[/img]

      [img]http://rds.yahoo.com/S=96062883/K=rowboat/v=2/l=IVI/*-http://www.fraissi.net/Dest/intl/canada/Bar_Harbor_Rowboat.jpg[/img]
      www.rnrassociates.com

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      • #33
        Since the top two are so similar, you could model one and modify it to make the other also. It is a fishing CLUB after all

        Look at those beautiful glossies across the benches in the first boat

        --Jon

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        • #34
          Good Start -

          1) Please make all your textures small they are too huge...

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          • #35
            This is my work -



            I hope it helps you.

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            • #36
              J_Bug: I defintetly will do that

              Inxa: Is the green color on the wood a texture/map or is it 3D?

              Jujubee: Is there any tutorial on Gobo lighting???

              These are the textures that I got from Gael.. and I put some rope around them....

              www.rnrassociates.com

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              • #37
                they are all textures...

                i can tell you one thing if you can get textures from the net, photosource doesnt mean you use them as they are.

                Use PS to Edit them. Use Blending Options so that you can change them. Use Brushes.....

                Then take them to - the 3D Software you are using...
                In Max we have options like Blend, Mix, Dent....so u can do procedural mapping.

                The Grass and Wood are first worked on PS. and then on MAX. Procedural Mapping.

                Cheers....Hope It Helps.....

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                • #38
                  Gobo lighting in Max (borrowed from theater lighting) is basically using a black and white (possibly grayscale) image to pass light through. For instance, if you had spot light, you would put a black and white image (lets say a silo of a tree) into one of the slots in the light parameters. I forget which slot it is and I'm not sure if it is supported by vray lights. I usually just use HDRI as of late and that seems to provide a similar effect of providing enough variation (ie. light passing through leaves and casting varying shadows) onto my scenes.
                  LunarStudio Architectural Renderings
                  HDRSource HDR & sIBL Libraries
                  Lunarlog - LunarStudio and HDRSource Blog

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