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Its great!....I dont mind a lot the looks of the dead body, it could be better, but is ok right now, however as others said, you need to fix some details, the axe must be rather heavy, so it should be making pressure on the dead bodie, you need to work more in there, add shadows, something that makes that heavy axe looks like is resting on the body
i must take these in to considoration, and make some changes.....but for now i dont have the streangh to continu with him......seen this scene file to long and to many times on my sceen hehe
i want to start a new project and maybe later come back to this one.
he is just a death dealer in training. thats his training dummy. hence the plastic look and foney expression
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Metals and the detail look great. I'm not too convinced with how simple the axe is compared to the rest of his armor though. It appears you're not using any falloff maps on that skin You at least need something in the specular or reflection channels. Are you using VRayMaterials or Standard?
Yes, the Falloff map comes with MAX. In this example you can see two things that are caused by a falloff in the reflection channel. The blue around the edge is from an HDRI environment. Notice it's not visible on polygons that are facing the camera. The other is from the VRayLight which is rotating around the head. Notice that the intensity of the reflection increases as the light becomes parallel to the side polygons. Facing away from the camera is also referred to as at a "glancing angle".
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