In our docs you can find a feature matrix of the supported features in V-Ray GPU.
For example, here it is for 3.5 for Max and 3.4 for Maya.
You can check the (really short) FAQs in the docs as well. Also, we have released some time ago a "Guide To GPU". And there is the "Short Guide to GPU" from Dabarti CGI.
Those are fast to read, but can answer quite a lot of questions and can spare you some time.
Keep in mind that V-Ray GPU is completely different code base and render engine compared to the CPU, so renders often might not match exactly 1:1 even when using only supported features.
If you want to check, there is a (non-official) fan group in Facebook for sharing V-Ray GPU renders. People tend to use the forum primarily for asking support questions and there are not many renders sharing here.
For example, here it is for 3.5 for Max and 3.4 for Maya.
You can check the (really short) FAQs in the docs as well. Also, we have released some time ago a "Guide To GPU". And there is the "Short Guide to GPU" from Dabarti CGI.
Those are fast to read, but can answer quite a lot of questions and can spare you some time.
Keep in mind that V-Ray GPU is completely different code base and render engine compared to the CPU, so renders often might not match exactly 1:1 even when using only supported features.
If you want to check, there is a (non-official) fan group in Facebook for sharing V-Ray GPU renders. People tend to use the forum primarily for asking support questions and there are not many renders sharing here.
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