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The following tips have been shared by Shiyan lin , and it may help you:
1.Do remember to turn off "affect shadow" option in refraction roll out
2.Don't use bump to deform your water(let's say it is just a simple plane),instead use displacement.
3.Use NoiseB texture,and try different type of noise,turn on interactive rendering and tweak these settings,find the best one suit your need(or you can use a texture as you wish)
4.HDRI can not produce vrey nice photon map,instead use a direct light like Vraysun.
5.You can tweak photon emit radius in VraySun to control the area of caustic effect.
6.You can tweak multiplier in Caustics rollout to stimulate caustic effect.
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Originally posted by sketchup_archive View PostThe following tips have been shared by Shiyan lin , and it may help you:
1.Do remember to turn off "affect shadow" option in refraction roll out
2.Don't use bump to deform your water(let's say it is just a simple plane),instead use displacement.
3.Use NoiseB texture,and try different type of noise,turn on interactive rendering and tweak these settings,find the best one suit your need(or you can use a texture as you wish)
4.HDRI can not produce vrey nice photon map,instead use a direct light like Vraysun.
5.You can tweak photon emit radius in VraySun to control the area of caustic effect.
6.You can tweak multiplier in Caustics rollout to stimulate caustic effect.
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