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Very nice crisp render. Good contrast and tonal values. I do wonder about the glass however because it looks a little too green. Normally glass is more transparent than that. Unless of course a very tinted green glass has been specified. Also it may help to turn off shadow casting on your glass ballustrades then we might see some shadows on the landing floor.
natty: yeah, you're right, the problem was that this render took me more than 12 hours to be done and each test was eating me a lot of time too, so was hard to tweak more with lights.
tigger: hi dude, plants are from imagecels and the ones above are from digimation
trgraphics: thanks man, i agree too.
numbutt: hi fellow, the glass is indeed green because the whole building has green glasses. about shadows, you mean turns on glass shadows? i left glasses exclused of the light to let photons go in, i would really appreciate if somebody could clarify my mind about this. I have been in doubr about the best way to put glasses: if i put then as in the real life with a box and use a vray mat, if i put just a surface and use a standard amterial, or if i use soem egz material... what is the best way guys? and what of them lets lights go within the place?
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