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Underground High Current River SIM - W.I.P
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I think it looks slightly off-scale - the water splashes around a little bit too much and is kind of "springy". Maybe it's a matter of running the simulation longer... An underground river would have already found a "steady" streaming state without this much sloshing around.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View Postthe water splashes around a little bit too much and is kind of "springy". Maybe it's a matter of running the simulation longer... An underground river would have already found a "steady" streaming state without this much sloshing around.______________________________________________
VRScans developer
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Thank you both for your remarks, and yes while Id like for it to be "high current", I also felt it splashed a little to much, I was actually trying to do the river simulation tutorial (from PHX 2.2 I think) but I couldn't get a similar look with PHX FD 3, and while that tutorial is nice I'd like for the water to have a lot more force than the one in the tutorial.
I was also looking for a tutorial on how to connect 2 or more grids using the cascade simulator (I had velocity channel on just like the help pages say)...because my riverbed is not on the "same plane"...it starts a bit high up and so I wanted to have a smaller GRID "delivering" the sim to a MAIN bigger one but i couldnt understand how to do that...any help would be greatly appreciated.
Ivaylo, is there another way to make river flowing WITHOUT the wave force or emitter planes like the one from the PHX 2.2 tute? the reason i ask is because whenever i try to set the ID's to these emitting polys PHX will start flowing but then it will sometimes go thru the riverbed and not collide with it i dunno why...
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