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some modeling

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  • some modeling

    hi guys this is the wip modeling for my next scene and a lil wip of one of those lets c what ya think !! polymodeling all in max








    [img]ttp://pic16.picturetrail.com/VOL659/2546456/5056770/64387058.jpg[/img]



  • #2
    great modelling skills zuliban
    i ll b thankfull if u post the wireframes of all these stuffs.
    so that i can learn something from u
    thanx in advance

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    • #3
      good work, good modelling and great details as always

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      • #4
        ohh yeah baby.... this models looks very detaild....

        /.mario'
        Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
        www.robostudio.swiss/portfolio
        mr@robostudio.swiss

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        • #5
          Great modeling zuli

          bye
          3d Graphics || www.vizproject.it

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          • #6
            Great work as usualy Zuli.

            Hey any chance you could make a quick little tut on how you made the first chair. The fold and crease in the material are very good and i would love to see how you did that with polymodelling!!!

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            • #7
              ill tell you how he did it. skill and patience! If you have a pretty detailed mesh or plan on having a highly meshsmoothed mesh, then selecting vertices and moving them along with soft selection works for me. Of course im lacking in the first two. the skill and patience.
              ____________________________________

              "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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              • #8
                heheh.

                Thanks for the heads up

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                • #9
                  Wow. That top chair must have been really difficult. Could you please tell me how you accomplished that?
                  LunarStudio Architectural Renderings
                  HDRSource HDR & sIBL Libraries
                  Lunarlog - LunarStudio and HDRSource Blog

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                  • #10
                    Great job
                    Any hints on your method behind those wrinkles? I love how they terminate.

                    --Jon

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                    • #11
                      hi guys thx for the commentaries here are some low polys wires.......


                      well about the metod just box modeling loop and ringin and to make details just use the triange method like this :
                      1.start whit a triangle we know triangles on meshes do a lot of errors we will use it to do a quad later

                      2. we cut there and the trinagle will become a 4 sided poligon

                      3 move that up

                      and the final result

                      and a little skin test on my character

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                      • #12
                        Great modelling job ... your attention to detail is very good ..and thanks for the tips
                        Natty
                        http://www.rendertime.co.uk

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                        • #13
                          Hey, great character. Love the ears and forehead It's a perfect candidate for Translucency
                          Thanks for the great instruction. I see what you're saying, thanks

                          --Jon

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