Announcement

Collapse
No announcement yet.

little town...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • little town...

    hi!
    I need some advices about animating this :


    I've to make camera flying into this little town for 20-30 secondes...
    the scene is pretty heavy. many polygons thanks to the trees (most xfrog) and I wonder how to decrease render time.
    should i make a texture baking? make a multipass channel render and use combustion?
    any advices and comments are apreciated. thanks

  • #2
    man, that looks pretty! How did you do the grass?
    I use bionatics green stuff, but never was really satisfied with it, I think this xfrog looks much better.

    For animation: what version of vray do you use?
    If 1.45 you could consider the vraymesh option, for the heavy poly elements.
    Then render every 10th frame or so, hide glass, check incremental on current map in de advandge imap par. And check the do not render final in global switches. then send this job to on pc and let that calculate the imap file.

    When ready you can do the final rendering, every frame, and use the saved imap...

    this saves a lot of time i think.

    hope I was some sort of help..

    gr,
    /B

    Comment


    • #3
      ohhh yeah.... this looks very good !!
      for the animation i can only say...... use more PC's...

      /.mario'
      Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
      www.robostudio.swiss/portfolio
      mr@robostudio.swiss

      Comment


      • #4
        1st thing id suggest is to use editable mesh of your x-frog trees rather than the x-frog import plug. the plugin is reeeealy slow with vray when compiling geometry. next would be to convert the trees to vrmesh.

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

        Comment

        Working...
        X