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Abbarredi Ecotech kitchen

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  • Abbarredi Ecotech kitchen

    Hi to all,
    this image was created for visualize (before the photo catalog creation) a new kitchen model called "Ecotech", from the italian Kitchen industry Abbarredi (for more info about this catalog visit www.abbarredi.it).

    Hope you like it. C&C are appreciated

    3d Graphics || www.vizproject.it

  • #2
    Wow, very nice render.

    Love the lighting. Are you using Lightmaps? What kind of render times are getting for this image?

    Excellent work.

    SunnyC

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    • #3
      yeah superb render ... the floor is a little to shinny i think .. but apart from that a fantastic render
      Natty
      http://www.rendertime.co.uk

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      • #4
        Thank you guys for fast answers

        The lightning is simply irr map + direct computation, rendertime 3h in 1600x1200, high settings.

        bye
        3d Graphics || www.vizproject.it

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        • #5
          hi Neo_2k1
          May U post a wilframe? I'm interesting in your illumination. May U share some setting of lights?...in my opinion the photo in backgroun is a bit saturated.
          thk a lot

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          • #6
            it looks pretty good!!
            but please, chamfer those hard work surface edges, it will look much better.

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            • #7
              Here's the wireframe:



              Here the GI settings:



              2 vray lights
              multilplier 7 and 5
              subd 15
              color white

              @dusan:

              The edges of the work surface are chamfered, but not so much

              bye
              3d Graphics || www.vizproject.it

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              • #8
                exellent! ....great lighting and texture work.....


                ottimo lavoro


                paul.

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                • #9
                  thk Neo
                  great man! great disponibility ! May ask U a thing again?
                  ....the subdv? for your VrayLight and Direct if u esed for sun(used it?or only 2 vray light?) in the pannel Render> System >lightsSettings > Diffuse subdivs
                  best regards

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                  • #10
                    I can´t see the images

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                    • #11
                      Slap a 'fresnel' falloff on the floor reflection...then it will look perfect
                      Needs more cowbell

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                      • #12
                        @Cinquieme:

                        I used a direct light for sun, right

                        Color white, multiplier 1 and subdv. 15

                        In the panel System => light settings the subd are setted as default, 150.

                        Thanks for the other comments, much appreciated
                        bye
                        3d Graphics || www.vizproject.it

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                        • #13
                          thk Neo

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                          • #14
                            Good....i would decrease reflection on floor and increase on marble a little bit.
                            Valerio

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                            • #15
                              Thank you Valerio

                              bye
                              3d Graphics || www.vizproject.it

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