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  • environment :: busy street :: animation (3D)

    hi

    this is the firt scene of an arch viz movie, we'll post more scenes in the next days/week

    please send comments about lighting setup or anything you want



    and this is the first scene to see
    http://www.urbansimulations.com/pro/cgcf/test00/

    thanks

  • #2
    sorry, i failed writing the link



    luis rivero
    art director
    http://www.urbansimulations.com

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    • #3
      Very good work Luis, great lighting ideed. I like how the light changes as the camera goes down. Really realistic. Great job like always.

      I'll keep expecting to see more....


      Carlos Serrano
      Please, visit my webpage....
      http://www.xente.mundo-r.com/3dcarlos

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      • #4
        thanks carlos

        i will like to get some critiques from you

        cheers coruñes partner

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        • #5
          This looks cool - what is the amout of cg in the clip?
          Sascha Geddert
          www.geddart.de

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          • #6
            Hmm, i thought it is all CG

            Looking great, the movement of the traffic is very natural, well as natural as machines can be. Two things stand out though. First is the car going around the corner drives like me and speeds up for the turn. Second is when the bus pulls out it is confusing with the second bus. Also the lighting change feels just a little odd.

            I enjoyed seeing your work at the 3D Awards, looking forward to more.
            Eric Boer
            Dev

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            • #7
              very nice picture!

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              • #8
                Very realistic Great Job

                --Jon

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                • #9
                  Congratulations, great scene, very realistic, the lighting are cool.


                  Recuerdos a Fabian y al malagueño loco.

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                  • #10
                    very cool ... how many poly's ??? ... Billions
                    Natty
                    http://www.rendertime.co.uk

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                    • #11
                      Good job, esp.lighting and texturing...but:

                      To prevent flickering on the railings you have to do a simple calculation: calculate the (scene) distance where the railings become less than 2 pixels. Beyond that blend the railings with the underlying color or better make slightly round railings and use a transparency falloff so the railings become more transparent on the edges the further away from the camera. Because I have a Lightwave background, with the use of a plugin that works on userdefinable edges (HD_EdgeFX), this trick also works on close horizontal (mesh) lines, that give a lot of flickering: even on detailed instanced trees that go beyond a certain distance...Don't know if such a thing exist for MAX...I'm still waiting for my copy
                      Also the characters on the right of the street could use some smooth walk cycles: because of the slow and stiff/expressive walks they don't fit in the busy environment. Personally I would like it more in this situation to make them move faster and let them stop once in a while, to cross the street or s.th. Maybe over the top but this is the thing that shows skills beyond architects capabilities

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                      • #12
                        trick: mmm... the trouble with flickering we had resolved with a higher AA.. and it don't makes the render time grows a lot.. we will post the final scene.. and thanks for the trick, it could be necessary in more complex scenes
                        about characters, walks are ugly but it was a matter of time for this preview and we have a lot of good jobs with characters,,, even to be architects... and we are not the only guys that tell it... look here who are the 3dawards winners for the arch category this year 2004 http://www.cgarchitect.com/news/newsfeed.asp?nid=2142
                        and check our website http://www.urbansimulations.com

                        malaguit: thx, se los dare pero dime quien eres, sera mas facil

                        j_bug: thx

                        mengxutao: thx

                        RErender: good comments, we found the same troubles talking with more people, thanks

                        Geddart: full CG, around 6million polygons

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                        • #13
                          Would it be possible to adjust the exposure settings more slowly? Or is that some sort of volumetric light that the camera is passing through that is brightening up the scene about 2/3 of the way through?

                          The cars look like they're making an emergency lane change to avoid the bus. Might smooth out their trajectory a bit.

                          Otherwise, it looks really awesome. Can't wait to see the rest.

                          You know, it would be a crime not to share more information about such a truly awesome project. Can you give us a workflow or let us see some wireframe details of the modeling, or something?

                          Great job.
                          Work:
                          Dell Precision T7910, Dual Xeon E5-2640 v4 @ 2.40GHz | 32GB RAM | NVIDIA Quadro P2000 5gb | NVIDIA GeForce GTX 980Ti 6GB | NVIDIA GeForce GTX 1080Ti 11GB
                          V-Ray Benchmark: CPU 00:52 | GPU 00:32

                          Home:
                          AMD Threadripper 1950X 3.4GHz 16-Core | 32GB RAM | (2) NVIDIA GeForce GTX 1080Ti 11GB
                          V-Ray Benchmark: CPU 00:47 | GPU 00:34
                          https://pcpartpicker.com/list/kXKcxG

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                          • #14
                            Nos conocimos trabajando en Valladolid para R|P en la feria de la junta de castilla, q al final se rompio el traje de captura de movimiento. estabamos rip, jjblasphemy, kekoo y yo.

                            Pos eso q un abrazo...

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                            • #15
                              ...look here who are the 3dawards winners for the arch category this year 2004...
                              I know your work from Infarq, so I was a bit surprised by the quality of your characters. I just guessed, if you go through all the trouble to get such a perfect lighted, textured and animated environment for a preview, then why not give a comment about the not so perfect characters, especially since your databases hold perfectly motioncaptured figures...I never doubted your capabilities...

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