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  • Crystal Clear Tubular

    Hi friends!
    My work finished.

    It would like to thank my great DaForce friend for its so esteem , to the Geddart friend for its model , to that they had helped me and not less to the Da_elf friend for yours criticize constructive that they had made me to review facts to search more resources to develop myself model of the Tubular Bells.

    Thanks for all

    Druid®



    P.S. I redefined the model of my friend (Tubular Bells by Copyright © 2001 Geoff Edwards 2003 “http://www.ptrope.com”) used it how base.
    I used loft command with one path and one donut. I used teeter command in the edges and render VRay ADV 1.45.20!

  • #2
    hi
    im not 100% sure but it looks like the ends are not closed .. and in doing so vray is not seeing it as a solid object ?... also you might want to use and hdr for you enviroment reflections.
    Natty
    http://www.rendertime.co.uk

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    • #3
      Hi Natty

      I used CAP ON (start & end) in my LOFT, then the edges are closed!

      Druid®

      Comment


      • #4
        Hi Natty

        See it this...

        Druid®

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        • #5
          druid, how come you are using 1.45.20?

          Chris Jackson
          cj@arcad.co.nz
          Chris Jackson
          Shiftmedia
          www.shiftmedia.sydney

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          • #6
            Much better now

            I agree with Natty. I think it would be better if that object is placed in an enviroment (or at least for the reflection and refractions).
            ==Indo==
            http://sentidos.s5.com/

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            • #7
              Hi friend jacksc02 !

              I used parameters from this:

              http://www.chaoticdimension.com/foru...914&highlight=

              in the Studio model from Geddart.

              Hi friend sentidos , what's your sugestion about environment?

              Druid®

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              • #8
                I would use some hdri on enviroment reflection/refraction map (that´s on render parameters, enviroment slot).

                hope to be useful...
                ==Indo==
                http://sentidos.s5.com/

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                • #9
                  Here's a dispersion glass mat with HDRI reflection.. The glass maybe a little dark for you but you can make it better

                  Glass MAT........ http://render-time.com/vray/Nattysglass.rar

                  Natty
                  http://www.rendertime.co.uk

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                  • #10
                    Looks much more interesting to me

                    I dindnt see the mat settings, but maybe you can make it more transparent by just increasing the refraction max depht to something like 20 or 30.

                    cheers
                    marc

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                    • #11
                      hmm.. Me stupid!

                      I didnt see that this time the post was from you, natty. I guess you don't need basic tips from me...

                      Comment


                      • #12
                        this was just a quick test .. before we go out for the day
                        Natty
                        http://www.rendertime.co.uk

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                        • #13
                          haha.. you're right

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                          • #14
                            tnx for the glass Natty...
                            ==Indo==
                            http://sentidos.s5.com/

                            Comment


                            • #15
                              jacksc02 i notice he didnt want to answer your question strange isnt it. hey druid. you should update to 1.45.70 its alot better than 1.45.20 and alot less suspicious.

                              ---------------------------------------------------
                              MSN addresses are not for newbies or warez users to contact the pros and bug them with
                              stupid questions the forum can answer.

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