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Ancient Roman + Lillputa

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  • Ancient Roman + Lillputa

    hi people,

    working on modeling a small city.
    ancient roman and Gulivers travels concept art are my Concepts.

    3DS MAX 6 Vray.



    Its a WIP.

    Crits, Comments, Views, Help Welcome.

  • #2
    you can use better AA,

    but anyhow i dont understand what kind of help do you need. You have to show more. I am curious to see it. Are you doing the interior too?

    Comment


    • #3
      Looking great so far Inxa .. keep us posted on your progress.

      ml-a.. its a WIP.. he isnt asking for help.
      Natty
      http://www.rendertime.co.uk

      Comment


      • #4
        ml-a.. its a WIP.. he isnt asking for help.
        You can call me mark, natty.
        He did in last sentence.

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        • #5
          My apologie's Mark .. i must learn to read the whole post .. hehehe
          Natty
          http://www.rendertime.co.uk

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          • #6
            Mark,

            what do you mean with "AA" ?
            ==Indo==
            http://sentidos.s5.com/

            Comment


            • #7
              Mark,

              what do you mean with "AA" ?
              check in the image sampler: Antialiasing

              Comment


              • #8
                tnx mark
                ==Indo==
                http://sentidos.s5.com/

                Comment


                • #9
                  Taking a day or two break as machine is down. HDD crash.
                  sorry for the delay.

                  thanks sentidos, m-la, natty.

                  I am plan to make small part of the city. So would be a Walkthrough or a Cinematic View.

                  No Interiros. But a lot of props for Exteriros would be present.

                  Thanks,

                  Cheers,
                  Inxa

                  Comment


                  • #10
                    Hi

                    a great idea and i look forward to seeing more progress.

                    I think that the columns look a little squashed on the left hand side. a good reference point for proportions would be vitruvius. It may make life easier too when composing the buildings
                    -Peter

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                    • #11
                      hi,

                      Updated.

                      Added Windows and Doors to the Big Buidings

                      Comment


                      • #12
                        hi,

                        update.

                        The Poly count was realy high was 5,00,00. my machine couldnt work.
                        After modification the Poly Count is near above 2,90,000 lots of space for large number of updates.

                        Modified the Pillars, window pillar are also modified. Capital Modifications mainly.



                        Crits, Comments, Views, Help Welcome.

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                        • #13
                          Looks good
                          I don't think that the window parapets with the pillars on can be in this way, but doesn't bother me too much.

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                          • #14
                            hehe. peanuts for poly count im usually not satisfied that im suitably pushing my computer enough unless my projects exceed the 1 million poly mark. i dont think ive done much work under a million polys

                            ---------------------------------------------------
                            MSN addresses are not for newbies or warez users to contact the pros and bug them with
                            stupid questions the forum can answer.

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                            • #15
                              ml-a - thanks dude. Not sure. Will go for ideas if i get better designs with poly count not going real high then would be surely going through. Thanks.

                              Da_elf - dude i feel even though you work on heavy machines still getting a restrict on poly count would be said as the best works. As anyways lighting takes all the time now. So getting the right feel with less poly count would and is always great. Soon I plan to upgrade my machine. Where you can get, the low polycount always helps(without mesh crashing Ofcourse ). thanks.

                              Let more suggestions come in.

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