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I have a question how can you stop colour of floor of "burning" the ceiling, when I put a brown floor my ceiling always end up brownish, i reduce the gi of the floor but the rom gest darker and so on, i raise the secondary bounce but still dont work.
Like Ziarno said, even on a top of a mountain, the horizon is supposed to be visible, at least regardind the camera orientation in this scene (that is horizontal, not looking upwards).
I have a question how can you stop colour of floor of "burning" the ceiling, when I put a brown floor my ceiling always end up brownish, i reduce the gi of the floor but the rom gest darker and so on, i raise the secondary bounce but still dont work.
Try assigning a less saturated color to the floor, then calculate the IrrMap and save it. Then reassign the initial material to the floor, and render the final image with the saved IrrMap.
I've used this trick some time ago, but unless I misunderstood something, 1.45 has a parameter allowing to adjust color bleeeding. Not sure though... (I'm still on 1.09)
what I do to get rid of that oversaturation is take the floor material, give it a vraymaterialwrapper and lower the GI send value. Does a pretty good job.
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