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  • Living Room

    I rendered this picture for a client.all the crits are welcome I hope u enjoy


    Best Regards,
    Erko Raaman

    www.erkoraaman.com

  • #2
    very nice....if anything I would say a little less satuaration on a few objects would help
    mdi-digital.com

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    • #3
      Wow...

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      • #4
        You are missed horizon line. Even if this apart will be on top of the mountain you should see horizon line but not only top of trees.

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        • #5
          Good point Ziarno. Very nice render btw.

          Regards,

          Nenad

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          • #6
            The room could be in the 2nd or 3nd floor!

            I have a question how can you stop colour of floor of "burning" the ceiling, when I put a brown floor my ceiling always end up brownish, i reduce the gi of the floor but the rom gest darker and so on, i raise the secondary bounce but still dont work.

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            • #7
              The room could be in the 2nd or 3nd floor!
              Like Ziarno said, even on a top of a mountain, the horizon is supposed to be visible, at least regardind the camera orientation in this scene (that is horizontal, not looking upwards).

              I have a question how can you stop colour of floor of "burning" the ceiling, when I put a brown floor my ceiling always end up brownish, i reduce the gi of the floor but the rom gest darker and so on, i raise the secondary bounce but still dont work.
              Try assigning a less saturated color to the floor, then calculate the IrrMap and save it. Then reassign the initial material to the floor, and render the final image with the saved IrrMap.

              I've used this trick some time ago, but unless I misunderstood something, 1.45 has a parameter allowing to adjust color bleeeding. Not sure though... (I'm still on 1.09)

              Regards,

              Nenad

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              • #8
                what I do to get rid of that oversaturation is take the floor material, give it a vraymaterialwrapper and lower the GI send value. Does a pretty good job.
                ____________________________________

                "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                • #9
                  I quote the others, only the crits about the oversaturation....the rest look very very nice

                  bye
                  3d Graphics || www.vizproject.it

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                  • #10
                    Right Percy, but Lirgo said that he already tried reducing the GI emission which darkened the overall lighting of the room.

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                    • #11
                      Great image and welcome to the forum Felix2...
                      Natty
                      http://www.rendertime.co.uk

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