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  • Office Enviroment

    This is part of an Animation we are rendering out at the mo... Just thought i'd show you guy's.
    The ceiling needs more detail and the Damn Rpc's are to dark ... But hey

    Natty
    http://www.rendertime.co.uk

  • #2
    Nice work natty, congrats!!!

    I'm curious to see the anim!

    ciao
    3d Graphics || www.vizproject.it

    Comment


    • #3
      hi natty great composition... how bout adjusting the RPCs illumination values?

      i myself encounter this kind of trouble,i ended up deleting the RPCs in the scene.

      Nice lighting too...

      Comment


      • #4
        thanks guy's .. the rpc's are at 100%.. but supressed by colour mapping.
        Natty
        http://www.rendertime.co.uk

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        • #5
          nice work natty......

          maybe those groves/grid line in the ceiling need to be a little more pronounced....they seem to get lost in some places.
          same w/ the ceiling lights.....maybe some metal borders or something to show that they are joined to the ceiling tile...

          just some thoughts


          good lighting....


          paul.

          Comment


          • #6
            hi natty,
            i see a problem with the top edge of the window frames and how they meet the ceiling, there is too much brightness in that area, it is confusing. otherwise looks nice.

            Comment


            • #7
              Nice lighting. Are you using the same layered lighting technique as you did in the "Office Space" post with three lights per window? It looks great! but seems like it would kill you in terms of render time in an animation.
              Bret

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              • #8
                nice work, natty cool scene...
                but, on the ceiling...rectangle box
                it looks just white zone..
                i think that you can improve it easly with your cool render ability

                Comment


                • #9
                  Nice work. The lighting is well balanced.
                  Is this a lightmap solution ?
                  Congrat

                  Comment


                  • #10
                    Here is a question that I am get confused on. When something dark in real life is reflected off glass, you dont get the reflection of that dark object. You get to see whats behind, but sort of "tinted" black. How do you do that in vray?

                    Example would be in this image, where the glass is reflecting the dark clothing in the rpc's, you should be able to see more of the background image. Am i making sense? Is this the way glass behaves, or am I just insane, and dont know what im talking about?

                    Comment


                    • #11
                      Great lighting on everything except what you've mentioned Natty.

                      travistlo: I believe this is happening automatically with VRay.

                      Look where the monitor is reflecting in the glass of the second window back. The LCD reflection shows the lady behind the glass but the case reflection hides a little bit more.

                      --Jon

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                      • #12
                        I like the ceiling in this way, clean. That's bad that in real this clean ceiling image it will be broken by other stuffs like sprinklers, sensors, alarms.....and other electronical things.

                        Nice lighting.

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                        • #13
                          Ok, Well, now i notice (being stupid) that the dark reflections are not even reflections, they are really outside of the glass (DOH, they need a smack myself upside the head smiley) But i do see what your saying.

                          The image is great btw.

                          Thanks,
                          Travis

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                          • #14
                            Yeah, like Natty said, those RPCs are way too dark I did the same thing when I looked to find an area that demonstrated what I was trying to explain.

                            --Jon

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                            • #15
                              Looks great mate.

                              Great work as usual

                              You must post the anim once its done.

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