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  • Vermouth animation

    A new vermouth animation done in 3dsmax with Glu3D fluid simulator.

    http://3daliens.com/glu3D/images/con...s/Vermouth.avi


  • #2
    Welcome to the forum narko..

    Superb Animation, you have it off to a T.... Congrats
    Natty
    http://www.rendertime.co.uk

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    • #3
      Looks absolutely good!!!!!!!!!

      Just one thing: You are pouring out the liquid a long time. In that time, you could even fill a bucket. I think the water should overflow.

      How is Glu3D? Do you like it? I hav not tested it yet. But a was a bit disapointed about Realflow when I had the chance to test it 2 years ago. Is GluD3 also that slow?

      Regards,
      Mirko

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      • #4
        It looks real, but the fluid seems to thick IMO>

        good work

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        • #5
          amazing work, i liked the olive moving in the glass

          it seems a little wide the liquid falling in the glass, wider to the liquid is growing in the glass... probably is phisically exact but it gives me a strange impression

          really good good work, the best i have seen about liquids in glasses

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          • #6
            wow. See what you mean about the speed to fluid volume ratio + it looks like wee. lol. Very awesome! I would love to do this. Tutorial please.

            Thankyouplease

            J

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            • #7
              looks dead on for vermouth. It has that exact look. Great job, what does your vermouth material setup look like?

              --Jon

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              • #8
                Thanks for your comments, a tutorial with the scene will be available for download at the 3DAliens web site (www.3daliens.com) very soon.

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                • #9
                  Great animation. Inspired by realflow video BTW? Or did they steal your clip?
                  You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                  • #10
                    WOW ...thats not very clever now is it narko... if it yours then show the wire dude...
                    Natty
                    http://www.rendertime.co.uk

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                    • #11
                      Suggest you apologies to the forum ... and hide for a while !
                      I am sure he is on toilet now after he drunks that olive oil

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                      • #12
                        hang on guy's .... he might work for Realflow / 3D Glue... ?
                        Natty
                        http://www.rendertime.co.uk

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                        • #13
                          Hey, I was just joking of course. Apart from the title, I don't see why Narko wouldn't have made this himself. Furthermore, it is in glue3D, not realflow. The colors are different, the glass is different and his olives are nicer Oh, and the fluid looks better imho
                          You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                          • #14
                            Originally posted by Gijs
                            Great animation. Inspired by realflow video BTW? Or did they steal your clip?
                            People at NL simply stole my idea. That's a clear demonstration of their level of imagination and brainstorming.

                            The story was as follows: I used Reactor for the rigid dynamics and the sink effect for the second olive. Using a real world scale for the scene gave some problems using the Reactor water for the sink effect. You can see the original post at http://www.cgchannel.com/forum/viewthread?thread=10317

                            People at CGChannel post the thread at the main page for some time and the people at NL saw it, so they run their burning open holes to make the same example in Realflow, stealing my idea.

                            Maybe my example is not perfect, but I think I easily achieved a much better result than the NL tests:

                            http://www.nextlimit.com/html/vid_gallery.htm

                            The olive dynamics are just pathetic, it behaves like a plastic balloon bouncing in an empty pool in slow motion. In fact all the simulation is done in slow motion to avoid problems using real speed and motion (which Realflow seems unable to work with).

                            The fluid pours as a very unrealistic thick tube, without motion blur and behaving like filling a pool of 100 meters in slow motion.

                            They had to broke the simulation in two different parts: an olive that falls into the glass and is filled with fluid and a second one where another single olive drops into the already filled glass, wich btw is cut suddenly at the end to avoid showing the buggy liquid pumping effect of Realflow.
                            The purpose of this scene is showing full interaction within two olives, the glass and the fluid. ALL of them at the same time showing the correct behavior of the fluid and collisions, which Glu3D did perfectly. The only problem with my scene was the Reactor bug in very low scales, which Realflow examples doesn't show at all as their simulations look like a 100m diameter glass instead of a real size glass and fluid behavior.


                            This a clear example of how people at NL think. I know it because I was working at NL as the 3D Services Manager for 3 years, and then I got fired due to deep disagreements with the company policies: firing people from my 3D department to fix the mistakes of the Marketing Dpt., using illegal software (Vray, Arnold, Digital Fusion, Shake, Combustion) for production purposes, release almost untested versions of the Realflow software basing the sells just on marketing campaign, etc.

                            For people interested, you can just check their forums, which is plenty of complains from customers and users about constant crashes, bad support, lack of help and many others about NL maneuvers.

                            I am helping now in the development of Glu3D, which I think it's a much better product:

                            Glu3D is an integrated product that works directly in 3dsmax, have a very good support (new builds with bug fixes and new features every 2 weeks) and help for users and customers through email, public forums and messenger. Plus it costs just $295.

                            Realflow is a hell to setup, full of crashes and buggy features that coders don't want to fix or are unable to. The support offered is one of the worst you can find in the industry, with deep lack of good tutorials and sample scenes and an almost dead forum full of complains from unhappy customers and users. This is not a surprise taking in count that they offer production services and "advanced courses" for $3000, thus you can understand that they do not want to help you learning advanced techniques and features.
                            And finally Realflow costs $1800 (more expensive than many full 3D packages) while Glu3D costs just $295.

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                            • #15
                              Hmm, I can understand your anger if this is all true, but I don't think telling bad news about your ex employer is very neat, especially now you work for its competitor. Maybe it is wise to rewrite it a bit or delete it before someone at NL picks up this message?

                              Nevertheless, I want to repeat that your Glue3d animation looks way better.
                              You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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