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Inner Court Munich

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  • Inner Court Munich

    Hi.

    Inner Court in luxurious office area. Rendertime was 10 mins. on Dual Xeon, vray10903r, with low QMC, high samples and colormapping.

    hope you like it


  • #2
    Very nice ...the glass is a little to Reflective i think but everything else looks Great.... Love the grass
    Natty
    http://www.rendertime.co.uk

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    • #3
      far too many rectangles in the scene. and a whole bunch of glass stuff. and a big building blocking the shot of the countryside. apart from that i guess its an ok image hehehe nice stuff

      ---------------------------------------------------
      MSN addresses are not for newbies or warez users to contact the pros and bug them with
      stupid questions the forum can answer.

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      • #4
        hey...
        first impression, it is not a cosy place ! but you think it is not your problem, it is the problem of the design team ! indeed you can change a lot, just by desaturing the image and by changing the viewpoint in such a way that you don't see so much of the so boring facade..

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        • #5
          tip : also put some noise on the glass... that you introduce some curved element in your image...

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          • #6
            I like it. A bit too saturated.
            I would play with the window distribution to change this monotony. Is every window fixed? It looks like this now.

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            • #7
              Nice image Zloner, though I have a few comments if you don't mind :
              • 1. In order to break the facade's monotony (but you, or the designer, might want it that way) I suggest to slightly decrease the reflections on the windows and play a little more by pulling up and down the blinds behind them. Maybe add a few people behind the windows to make the offices look more alive.

                2. I'd also go for more contrast between directly lit surfaces and those in the shadow (especially on the facade on the left) by lowering the environment/skylight multiplier and maybe (not sure though) raising the direct light multiplier.

                3. Make the skylight more blueish and the sunlight more yellow/orange in order to get an even more contrasted ambient. As a compensation, you might want to desaturate the maps/materials very slightly.

                4. I also second OlivierfR's suggestion concerning the noise map on the windows.
              Just some thoughts... Maybe this was long to say but it asks only a few minutes of additionnal work. Considering that your render time beats records, you might want to make the step and make this look, well... perfect!

              Again, nice piece of work. Keep it up.

              Regards,

              Nenad

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              • #8
                thx for your c&c. The architecture is not mine. But you are right, some things could be better.

                Reflections are really heavy! And the windows should be modeled not online textured planes like i used

                again, thx ...

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                • #9
                  great image!

                  are the persons models or bitmap?

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                  • #10
                    yeah du alter modeler :>

                    perhaps we should say that the construction time was just about 5-6 hours
                    regards martin k

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                    • #11
                      yes too many rectangles but not your fault
                      in my opinion this is because the building facade does not finish.
                      sorry for my bad english but I mean it doesnot have any element or line or somethnig to finish facade (each building has) but just continouing windows.

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