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  • Autoshow center

    Quick project with only one direct light.




  • #2
    wow incredible work.. no vray lights used?
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      Nope!, I had no time to play around with lights. I guess all my clients think I push a button and VOILA!!!!!!!!!!!!

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      • #4
        very impresive ....
        Natty
        http://www.rendertime.co.uk

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        • #5
          Fantastic

          How do you get so much light dispersing, do you use a high secondary bounce or is is done with color mapping, or ambient light?

          It would be great if you could show us the vray setup

          Thanks

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          • #6
            Great images!, and me too I want to see the vray setup, are you using the same light settings for the exterior pic?

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            • #7
              Very nice images! My only comment is that the interior seems a bit dark for a car showroom. They like the cars to really sparkle with highlights on the new paint jobs.

              Still, very nice quality to the renders. Especially with only one light source.

              Tony

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              • #8
                Only 1 light? Fantastic work.

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                • #9
                  wow very nice work for just 1 light

                  can you share with me the wall stone texture please?

                  ranissan@yahoo.com

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                  • #10
                    I just had a thought: How do the employees find their way around at night? They'd be trapped!!!
                    ____________________________________

                    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

                    Comment


                    • #11
                      Impressive work for an only light¡¡¡
                      Impressive structural concept with pillars hanged from ceiling.

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                      • #12
                        randigi, here's the limestone texture.

                        Thanks for all the comments!, the light setup is very simple, it's just like an exterior but with the enviroment at 2 and the direct light M: 4, color mapping is exponential DM 1.2 and LM 1.0. I guess depending on the project you can get good lighting with a very simple setup and in other cases it's just impossible to get good results no matter how hard you try. Good architecture is easy to light in the end!.

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                        • #13
                          "Good architecture is easy to light in the end!"

                          You eased my anguish with that statement, right now I'm working on a project that I just can't get the lighting well on. I've gone through God damned everything. Yours looks excellent.

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                          • #14
                            Sometimes Architects expect miracles, but if the project is not well tought, then are work is almost impossible. Don't worry Hallock everybody has to do some bad projects to get to the good ones.

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                            • #15
                              Yeah, I kind of figured, it's just that the architecture itself doesn't allow for good lighting 'depth.' for the view they asked for, it basically is just all direct light with a few shadows from the balconies.

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